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  #121  
10-13-2006, 01:13 AM
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Well Sekto was knocked out, not dead

  #122  
10-16-2006, 08:07 AM
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Sorry if this question has been asked... How come flying Sligs weren't in MO? They would've been great for a chase level or something.
  #123  
10-16-2006, 08:23 AM
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I expect they were planned to be. There were even slig helicopters that can be seen in the downloads section of Oddworld-Web, but like so much of MO, it was cut so that it could be finished in time to be a release title.
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  #124  
10-16-2006, 08:34 AM
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They cut all the good bits, like Sam and the other queens, the game would have been a lot better.
  #125  
10-16-2006, 08:37 AM
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Yes. Let's join the masses and blame Microsoft for that one. And Electronic Arts, for good measure.
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  #126  
10-16-2006, 09:05 AM
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EA has nothing to do with MO...

but yeah, lets blame them too

anyway flying sligs in 3D would be way to hard to program or restrain

  #127  
10-16-2006, 01:39 PM
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It would have also been hard (gameplay wise) to kill them until you got the mudarchers. Seeing as their isn't any guns or anything Abe can pick up...
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  #128  
10-16-2006, 01:43 PM
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Presumeably the possession orb would be able to jump that high... though I doubt it would have been used at all if all had gone to plan.
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  #129  
10-16-2006, 05:31 PM
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It would have been impossible in a 3d game because the flying sligs would have been able to go anywhere - fly infinitely high. They would have had to come up with some artificial way of restraining you. So they never even planned to put flying sligs into MO.

Feel free to still blame EA though.
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  #130  
10-16-2006, 05:56 PM
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Is OWI planning a MO director's cut?
If so will it include Roid?
  #131  
10-16-2006, 07:29 PM
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I seriously doubt it. It would have been interesting to play as him, but it would have meant they'd need to change the whole game to do so.
They'd need to change some puzzles, the way you resque fuzzles most ofd the time, and possibly the story line.
However much fun it would have been though...
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  #132  
10-16-2006, 10:52 PM
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OWI aren't planning any games at the moment
so definatly not a remake of one of their old games, and especially not the one that was recieved not so good by players and press.

  #133  
10-17-2006, 01:18 AM
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A MO Director's Cut would be great, with a few cut movies or something, but like Xav said, they would never make it.
  #134  
10-17-2006, 05:23 AM
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MO Director's Cut would have all the missing features in it that would make it good...maybe even Sea Rexes :P
I'd like to see a 2D MO in the same style as AE. Underwater would also be fairly interesting.
But it ain't never gonna be. How irksome.

Is SW situated in Mudo's, or what? Or where? I think it is in Mudos, but one can't be sure...no recognisable species at all, except maybe Slogs...they're probly imported or something, though.

Last edited by Wil; 10-17-2006 at 05:58 AM..
  #135  
10-17-2006, 07:46 AM
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Stranger’s Wrath takes place in Western Mudos (appropriately enough). Which is a bit confusing when you look at the Oddworld Map, because it appears the Mongo River is actually slightly north of where we last saw Abe and Munch.
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  #136  
10-17-2006, 10:23 AM
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But we do play much closer to it's source. Or is there another river that runs into that one?

I think it's time to write agian, Max.
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  #137  
10-17-2006, 10:44 AM
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I presume Munch ends up at the Mongo River eventually, because he's got to go to Ma Spa to hacth all those Gabbit eggs, see?
  #138  
10-17-2006, 11:18 AM
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Except that he wouldn't be able to until the dam was gone. Though the chronological order of the games is never said, it's just easier to say they are in order.
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  #139  
10-17-2006, 02:28 PM
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Stranger’s Wrath ran concurrent with the Quintology. The implication from that phrase is that it takes place during/after Munch’s Oddysee.

Write another set of corrections to the Oddworld Map? I have bigger fish‐flavoured soya to fry. Plus Alf’s still on leave.
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  #140  
10-17-2006, 02:35 PM
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Didn't we discuss before SW came out that, given the map, it was likely that the river that Munch starts the story in is not necessarily the Mongo River?

Personally, I thought it was that river given the similarity between the bendy bit at the top of the river and the map of the Mongo Valley on the EA website, but I was voted down.
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Last edited by Nate; 10-17-2006 at 02:40 PM..
  #141  
10-18-2006, 07:13 AM
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I’m in favour of them being the same. The relationship between the Mongo River and Gabbits is widely accepted since The Art of Oddworld Inhabitants was released. Plus they look the same.

I think it’s more likely that Western Mudos is a misnomer.
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  #142  
10-18-2006, 08:15 AM
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or north isn't on the top on the oddworld map

  #143  
10-18-2006, 01:43 PM
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For all we know, north could be called weast in Oddworld.
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  #144  
10-18-2006, 02:22 PM
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The compass points on the map are labelled ‘life’ ‘death’ and ‘time’. The obscured one points to what we would call North. Maybe it is indeed Oddworldian West.
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  #145  
10-18-2006, 05:00 PM
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I personally believe OWI said Western, to really imply the Clint Eastwood theme of SW. But yeah, west could be north to Oddworld.

But would this mean if the Sekto Springs Dam could've made a plot for Munch in the could've-been ME? And would this mean that Sekto is also another part time reason why Gabbits are endangered? And would this mean that Sekto could be an enemy in ME? (If there is going to be one)
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  #146  
10-18-2006, 05:42 PM
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Question:

Does anyone know the words (I hesitate to say 'lyrics') to the Munch Remix thing from the Downloads at oddworld.com? The only bits I can catch are "Spiritual action must complete cause? for something-something, the purpose and law of sheer existence, bladibla, and something must do something, as the river flows into the sea". The rest I can't make out...help?
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  #147  
10-18-2006, 10:54 PM
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That had lyrics?! I didn't even know there were words! I'm gonna have to listen to that again.
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  #148  
10-18-2006, 10:56 PM
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honestly I never tried to listen to the lyrics
but Sekto could easely be one of Munch main enemies, yes

  #149  
10-19-2006, 12:58 AM
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It's about two minutes into the remix but I always just thought of it as ambient noise rather than something to listen to.
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  #150  
10-19-2006, 05:17 AM
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I’d never heard these lyrics either, but I started listening, and there's some interesting stuff in there (which is quite typical of Bross).

Starting at 2·38/2·39 there begins the phrase “There is no end, there is no beginning, and there is no middle to all of this,” which comes from the Bhagavad Gita: “nantam na madhyam na punas tavadim
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