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  #121  
01-24-2017, 04:25 AM
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I have a thought: Can we somehow redo the idea of Oddworld Questions & Answers? The way it is it's ninth thread and it has at least 11 pages.

Nobody sane would browse through all the threads just to see if his theoretical question was answered already (especially knowing that multiple posts are just white noise). On the other hand, I can completely understand that more experienced users might find endlessly answering the same questions a chore. I'm thinking of some sort of trivia aggregator (maybe for that Trivia thingy Manco proposed), that also includes all the stuff Alf has said (with citations) over the years.

Whadya think? Can we pull that off?

Last edited by Varrok; 01-24-2017 at 04:34 AM..
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  #122  
01-24-2017, 04:33 AM
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In that case, I have a pretty good idea of what the first thread could feature. I’ll get to work on writing up an OP and post it up in the next day or two.
The first one is already available... it's about Scrabs

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  #123  
01-24-2017, 05:24 AM
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I have a thought: Can we somehow redo the idea of Oddworld Questions & Answers? The way it is it's ninth thread and it has at least 11 pages.

Nobody sane would browse through all the threads just to see if his theoretical question was answered already (especially knowing that multiple posts are just white noise). On the other hand, I can completely understand that more experienced users might find endlessly answering the same questions a chore. I'm thinking of some sort of trivia aggregator (maybe for that Trivia thingy Manco proposed), that also includes all the stuff Alf has said (with citations) over the years.

Whadya think? Can we pull that off?
I think it would be a lot of work to compile a full set of trivia, especially when most of that information will be on the wiki or on TOL.

A redo for the Q&A thread isn’t a bad idea, though. It’s been very dead for a while, so making it approachable for new members could rejuvenate it nicely.


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The first one is already available... it's about Scrabs
That thread is going places, but I think I know something that would also be popular
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  #124  
01-24-2017, 10:10 PM
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No-one has really posted in Q&A for ages. The few times people have had questions, they've created a thread. Isn't that pretty much what you're suggesting, Varrok?
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  #125  
01-24-2017, 10:13 PM
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That's basically the opposite of that. I want something that has all the answers in one place, but without all the other stuff in Q&A, and filtered.
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  #126  
01-24-2017, 10:17 PM
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Oh. Nah, that's too much work. At that point what you're asking for is TOE or the wiki.
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  #127  
01-25-2017, 12:29 AM
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As a recovering lurker myself, I feel I should offer my input here. I viewed these forums often way back years ago, but never joined until now being inspired by Oddworld's new project - an inevitability which some of you have predicted. But I think one way to spark new life into these forums is to look into ourselves and think about why we loved this place to begin with, and where the most fun came from.

For me, during my time as a stupid little lurker I read the fan corner more often than any other section. Specifically, my favorite memories was from reading your various fan fictions and RPG games - especially the old Work at Rupture Farms by the legendary dripik. And the times when I stopped paying attention to this place coincided with when the fan corner slowly began to lose activity (though it still has some love here and there today, like Fennec's comic). This makes me wonder if maybe what we need is more original creativity, not just random spurts of off-topic discussions combined with super-topical discussions such as project Soulstorm's weird PR stunts or "gameplay guides" for age-old oddworld games for which everything has basically been said and done for. To be active and to attract a younger generation of posters we'll need to have something to talk about, and playing more games together is a great way to make people feel involved. I strongly agree with Kjjcarpenter's ideas for game night, or at least some variation of it, because I think we should find more involving ways to form bonds - something especially important for newcomers. This goes for both actual multiplayer gaming (I.E TF2 night, Cards against humanity, Call of Halo Modern Gear, minecraft ect) and forums games as mentioned by the OP.

I also strongly agree with most other ideas thrown around here, mainly the ones compiled by Manco back there. But still, in looking at my own past and why I loved this place in its prime was its fanfiction and RPG community, which seems all but dead now. I think we should motivate ourselves to start exploring our creative sides once more to maintain a strong and lively image to new members.

He says as he has never contributed to anything here ever and is too lazy and untalented to start anything himself

It's a great friendship-builder, and it's a great way to keep the spirit of Oddworld alive regardless of how often we get actual games from the series. One way or another, we should interact with each other often.

We must bond my brothers and sisters
Bond with me.
BOND WITH ME

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  #128  
01-25-2017, 01:24 AM
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Bond with me, Jimmy!

As for the Fan Corner, hopefully, some stuff might pop out there in the non-distant future Especially following Soulstorm's release
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  #129  
01-25-2017, 08:18 AM
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We'll it's not that I don't have any Fan art lying around, I'm just shy about my terrible drawingskills (*^_^*)

I'm down with game night though, yo
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  #130  
01-25-2017, 08:34 AM
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I think we should definitely think about resurrecting the Minecraft server. It's easy. It's affordable. It's something everyone can acquire. It would be a great place to start.

I have no idea how Minecraft servers work, so if someone wants to offer their services, let me know, haha.
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  #131  
01-25-2017, 09:22 AM
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I think we should definitely think about resurrecting the Minecraft server. It's easy. It's affordable. It's something everyone can acquire. It would be a great place to start.

I have no idea how Minecraft servers work, so if someone wants to offer their services, let me know, haha.
Havoc would be the man to know, since he ran the second Minecraft server (dripik ran the first, but he isn’t active any more).

But I doubt it’s too complicated to set one up, there must be tutorials all over the internet for Minecraft these days.

I wouldn’t want anyone to fork out on a paid server until we know there’s an interest though, since Minecraft has been out for a while now.
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  #132  
01-25-2017, 09:41 AM
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We'll it's not that I don't have any Fan art lying around, I'm just shy about my terrible drawingskills (*^_^*)
You're always more than welcome to post regardless! I'm sure plenty of people would appreciate and enjoy your work, and help you to improve if you were interested.

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  #133  
01-25-2017, 10:32 AM
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Havoc would be the man to know, since he ran the second Minecraft server (dripik ran the first, but he isn’t active any more).

But I doubt it’s too complicated to set one up, there must be tutorials all over the internet for Minecraft these days.
It's literally a case of
  1. Download minecraft-server.jar
  2. Create batch file with premade javaw command in it that they give you
  3. Run batch file
You have to accept a eula too that's inside of eula.txt once you first run nowadays but that's it



If you're hosting from home obviously like anything else you host behind PAT, you're gonna need to port forward or create a PAT rule to make sure the sockets are translated correctly.
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  #134  
01-25-2017, 11:11 AM
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It's literally a case of
  1. Download minecraft-server.jar
  2. Create batch file with premade javaw command in it that they give you
  3. Run batch file
You have to accept a eula too that's inside of eula.txt once you first run nowadays but that's it



If you're hosting from home obviously like anything else you host behind PAT, you're gonna need to port forward or create a PAT rule to make sure the sockets are translated correctly.
That doesn’t seem so bad, I guess we could try out a Minecraft server if people are interested then. Then if it’s popular we could probably spring for a paid server, the prices don’t seem so expensive.

Any other multiplayer games people would be interested in setting up OWF groups for? Terraria, Overwatch, TF2 – things like that?
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  #135  
01-25-2017, 12:16 PM
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i personally like halo online but that would be totally up to how many people gaf enough to set it up on their own
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  #136  
01-25-2017, 12:26 PM
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  #137  
01-25-2017, 07:53 PM
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It's literally a case of
  1. Download minecraft-server.jar
  2. Create batch file with premade javaw command in it that they give you
  3. Run batch file
You have to accept a eula too that's inside of eula.txt once you first run nowadays but that's it



If you're hosting from home obviously like anything else you host behind PAT, you're gonna need to port forward or create a PAT rule to make sure the sockets are translated correctly.
It also depends on whether or not we want a vanilla game, a weird-ass game, or a semi-vanilla server with some good mods set up. I personally gave up with my own single-player adventures because I broke my game with a bunch of mods...because I'm a retard. BUT, the thing about Minecraft is after a while you start to realize how much the game sucks with out at least the basics set up for a server.
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  #138  
01-26-2017, 05:41 AM
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I'd be up for an OWFcraft server, it's been ages since I've found a good multiplayer minecraft server.
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  #139  
01-26-2017, 09:38 AM
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It also depends on whether or not we want a vanilla game, a weird-ass game, or a semi-vanilla server with some good mods set up. I personally gave up with my own single-player adventures because I broke my game with a bunch of mods...because I'm a retard. BUT, the thing about Minecraft is after a while you start to realize how much the game sucks with out at least the basics set up for a server.
If you're thinking Forge, it's not that hard either - the setup itself creates the server/clients for you, then its a case of just looking for what mods you want and placing the .jars in the /mods folder on the client and

Of course, the key is finding mods that aren't so heavy that users/the server itself tank with them, as is the case with most 'good' Forge mods.



Also Vanilla does suck, *especially* since 1.10. I would argue since 1.6, multiplayer has been dead af. (I know I dropped off hosting on 1.7 due to shit netcode and shit support on mojangs behalf, also slightly cos it was boring)
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  #140  
01-26-2017, 07:09 PM
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If you're thinking Forge, it's not that hard either - the setup itself creates the server/clients for you, then its a case of just looking for what mods you want and placing the .jars in the /mods folder on the client and

Of course, the key is finding mods that aren't so heavy that users/the server itself tank with them, as is the case with most 'good' Forge mods.



Also Vanilla does suck, *especially* since 1.10. I would argue since 1.6, multiplayer has been dead af. (I know I dropped off hosting on 1.7 due to shit netcode and shit support on mojangs behalf, also slightly cos it was boring)
Personally, since I tried to get back into Minecraft I feel that most of the best mods are for 1.7.10. Some good ones went forward to 1.8 but I've seen hardly anything good for 1.9 and above. I think most people stopped playing past 1.7.
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  #141  
01-28-2017, 06:02 PM
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I definitely did because they changed the netcode to some fucking shit library and then didn't patch easily exploitable (and easy to patch) bugs like the duplication glitch.
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  #142  
01-29-2017, 11:06 AM
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Bond with me, Jimmy!

As for the Fan Corner, hopefully, some stuff might pop out there in the non-distant future Especially following Soulstorm's release
I'm trying my best to breathe some life into Fan Corner/Non Oddworld Art & Literature. Hopefully it manages to attract some newcomers to join in and start posting there.

Speaking of, I haven't seen Splat online in ages and he's the only moderator for Fan Corner.
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  #143  
01-29-2017, 11:12 AM
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  #144  
01-29-2017, 11:42 AM
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  #145  
01-29-2017, 12:10 PM
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Reported.
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  #146  
01-30-2017, 11:03 AM
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I'd be up for an OWFcraft server, it's been ages since I've found a good multiplayer minecraft server.
Agreed. They are usually full of griefing 12 year olds...
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  #147  
01-30-2017, 11:06 AM
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Agreed. They are usually full of griefing 12 year olds...
Yeah that reminds me... The first thing we gotta do is allow the administrator to use server-cheats and do that anti-griefing code... Whatever it is. The one that stops creepers and endermen from ruining your stuff. I mean yeah that may be the whole point of them, but honestly, it's the most frustrating thing ever. Especially if you're playing legit, with no item spawning tools like TooManyItems or anything.
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  #148  
01-31-2017, 08:48 AM
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Yeah that reminds me... The first thing we gotta do is allow the administrator to use server-cheats and do that anti-griefing code... Whatever it is. The one that stops creepers and endermen from ruining your stuff. I mean yeah that may be the whole point of them, but honestly, it's the most frustrating thing ever. Especially if you're playing legit, with no item spawning tools like TooManyItems or anything.
Yea especially if we are gonna be building a completely Oddworld inspired world.
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  #149  
01-31-2017, 10:13 AM
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What happened to just surviving and building a shanty? Minecraft used to be cool.
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  #150  
01-31-2017, 11:31 AM
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I'd be down for merging Fan Corner and Non-Oddworld Art And Literature into some kind of "Creators' Corner" or even just keeping it as Fan Corner. Those forums barely get enough activity nowadays and I feel like the seperation between the two only discourages people from posting and makes it more difficult for multiple threads to maintain any kind of consistent activity.
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