Oddworld Forums > Zulag One > Oddworld Discussion > Oddworld Mods & Hacks


 
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  #361  
08-14-2008, 10:48 AM
MIrko
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I can only help you for the DDV files, you should be able to read them with this:
http://www.digitald.com/products/masher/mash_desc.htm

Sadly can't help you for the rest.
Thanks Xavier ...
If anyone knows tell me the other programmes it would be very grateful!
Thanks again to all!
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  #362  
08-25-2008, 09:08 PM
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Just thinking... wouldn't it be possible to easily get sprite rips (not perfect but good enough for comics, fangames, etc) by using these tools to replace the background with pure black, and printscreening or similar?
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  #363  
08-26-2008, 07:26 AM
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I think in this thread I've seen someone with a video in which RuptureFarms was more blue (kinda like Zulag 3, except that this was the first part of Zulag 1). How can that be done? I'm aware that some animations will still have the original background color, but it would be awesome having an entirely blue RuptureFarms or a Stockyards with pink stars...
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  #364  
09-06-2008, 10:07 PM
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you should get this to work with the steam version of abe =3
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  #365  
09-13-2008, 12:04 AM
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i don't think paul is coming back, he has been inactive for ages now.
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  #366  
10-29-2008, 11:44 PM
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Happy Psound

I was using Psound on my ps1 games, and i tried it on the music file from the extracted level file off my ps1 version oddysee and i got a heap of sounds off it. Im not sure if it will work on the computer version, or exoddus.
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  #367  
11-01-2008, 02:50 AM
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i think pauls dead....
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  #368  
11-02-2008, 04:49 AM
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Anything I send to the email address he provided with his registration gets bounced back. It’s an MSN account, so he must not have accessed it in a long time. I don’t think we’re going to be seeing Paul in a long time: so would people please stop pestering me to give out his email address. It doesn’t work.
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  #369  
11-03-2008, 05:03 PM
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-_- quite disapointing, was looking forward to AE sprites, however, i must applaud Pauls work, hex Editing and working from memory Dump files is a very tedious and time consuming task, and i only know that too well
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  #370  
11-08-2008, 06:18 PM
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Exclamation Hex Editing Exe, Little Help

:
I was using Psound on my ps1 games, and i tried it on the music file from the extracted level file off my ps1 version oddysee and i got a heap of sounds off it. Im not sure if it will work on the computer version, or exoddus.
I tried it on PC version and it doesn't find anything...

I have a couple of tips when hex editing Oddysee and Exoddus exe's. First Do NOT create or delete extra spaces as it will ruin the exe. Second, there are only a number of things you can edit e.g. The help text, the Esc menu text and mix the sounds around. If you are editing the scrolling help text then here is a small hex list:

01 = (Up Arrow) | 02 = (Down Arrow) | 03 = (Left Arrow) | 04 = (Right Arrow) | 05 = Shift | 06 = Ctrl | 07 = Alt | 08 = Z | 09 = Space | 10 = 6 | 11 = 7 | 12 = 8 | 13 = 0 | 14 = Esc | 15 = X | 16 = Esc | 17 = Tab |

When you view the hex ASCII it will show up as a .
Sorry to go a bit off topic but I think that this will help some beginners a bit in this topic.
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  #371  
11-10-2008, 10:36 AM
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This thread should almost be stickied as a monument to Paul, and because it's so... Dedicated is the only word I can find for it...
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  #372  
11-10-2008, 10:58 AM
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wut u guys need? ;;
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  #373  
11-10-2008, 12:41 PM
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wut u guys need? ;;
A woman.
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  #374  
11-10-2008, 12:50 PM
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A man.
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  #375  
11-10-2008, 02:46 PM
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A baby.
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  #376  
11-10-2008, 06:05 PM
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  #377  
11-10-2008, 07:28 PM
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a decent internet connection
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  #378  
11-11-2008, 08:19 AM
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  #379  
11-11-2008, 08:40 AM
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No I can't give you a life. Find it yourselves. (Tip; It aint @ this forum.)
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  #380  
11-11-2008, 07:28 PM
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awwww.....
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  #381  
12-01-2008, 01:10 PM
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I made the Abe crying picture. Whats that from anyways, when did he ever cry?
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  #382  
12-01-2008, 01:47 PM
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What happened when Abe was born was that he used to cry. A lot.
10characters
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  #383  
12-02-2008, 07:44 PM
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did any of the other workers cry too?
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  #384  
12-03-2008, 04:16 AM
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Here's some other animations I pasted together. I tried to make them as centered as possible.

http://clanmod.org/jakes_stuff/oddwo...mated_sprites/
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  #385  
12-03-2008, 06:05 AM
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did any of the other workers cry too?
Almost certainly, but they're not important enough to mention .
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  #386  
12-04-2008, 07:41 PM
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yeah.
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  #387  
01-25-2009, 12:07 PM
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Is there any way of extracting music from AE?
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  #388  
01-25-2009, 01:28 PM
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No way that’s known, but there is already an awesome rip of AE’s music.
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  #389  
02-12-2009, 12:11 PM
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I'm only a begginer at this, so how do you edit the sounds in the level.

Last edited by Slig75; 02-12-2009 at 01:23 PM..
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  #390  
02-13-2009, 09:04 AM
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There really isn't a way of doing so, the best so far that i've done is switch sound files around from 2 different levels, which just screws the sounds up alot, making footsteps sound like gunshots and chanting sound like whistling among some of the things.

I have a video demonstrating it if you would like to see.
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