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  #331  
03-12-2016, 03:03 PM
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That's so specist!!!
If one species is superior to another that’s just the

RULES

OF

NATUUUURE
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  #332  
03-12-2016, 03:04 PM
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Oh
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  #333  
03-12-2016, 03:21 PM
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Thanks for the reminders.

I still NEED to play Metal Gear Rising.
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  #334  
03-12-2016, 03:39 PM
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Back on topic: AEHD.
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  #335  
03-12-2016, 04:13 PM
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It gon b gud.

At least I hope so anyway.
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  #336  
03-12-2016, 05:28 PM
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I really hope we see a little new content in AEHD, there must be cut content that Lorne wanted to add, but that was too complicated or otherwise was restrained by the technical limitations of the PS1. Let's see some of OWI's ideas applied to AEHD; things that might enhance the game that are now much easier to pull off.
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  #337  
03-13-2016, 12:59 AM
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I really hope we see a little new content in AEHD, there must be cut content that Lorne wanted to add, but that was too complicated or otherwise was restrained by the technical limitations of the PS1. Let's see some of OWI's ideas applied to AEHD; things that might enhance the game that are now much easier to pull off.
Will you stop trolling?
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  #338  
03-13-2016, 01:30 AM
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Last time Lorne added whatever he thought should be added to his Abe game, we got NnT.

I'll pass.
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  #339  
03-13-2016, 03:12 AM
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Oh fuck off Varrok, you know that's not true.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #340  
03-13-2016, 03:12 AM
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I actually thought Alf's Escape was pretty good, but AE is way too long as it is.
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  #341  
03-13-2016, 03:13 AM
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Wait, wait, wait.... what's not true about it?
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  #342  
03-13-2016, 05:35 AM
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I actually thought Alf's Escape was pretty good, but AE is way too long as it is.
You know I was actually underwhelmed with Alf's Escape a bit when I finally got around to playing it. It seemed like a cool concept that could have been taken advantage of better.

Also, whatever problems I have with NnT, I think, were exemplified since I didn't have the original design to fall back on. One small example (that Ican remember) is that large rotatory saw fell flat for me. I think a large part of that fell down to sound design. Very little tension.
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  #343  
03-13-2016, 05:36 AM
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We're all very aware that the sound design of that game was far below par.
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  #344  
03-13-2016, 05:38 AM
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Quiet Nep. I'm expressing my wonderful opinions. Enough of your disgusting put downs!
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  #345  
03-13-2016, 07:31 AM
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Mudombies were cut.. I would like to see them, but it's unlikely.
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  #346  
03-13-2016, 07:32 AM
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We do need more zombies in games, after all
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  #347  
03-13-2016, 08:29 AM
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How about a telltale zombie Oddworld game. The Walking Mud.
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  #348  
03-13-2016, 09:02 AM
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How about a telltale zombie Oddworld game. The Walking Mud.
If Telltale ever touches Oddworld I am out.
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  #349  
03-13-2016, 09:22 AM
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The idea of Mudombies were neat and perhaps could of worked.

But people; including myself, are just so sick to death with the over-saturation of Zombies.
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  #350  
03-13-2016, 09:23 AM
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I'm getting sick of fanfiction.
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  #351  
03-13-2016, 09:25 AM
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I imagine they would have worked in a different way than the stereotypical zombies.. They could have followed you.. but very slowly and unresponsive to GameSpeak. That would have been neat.
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  #352  
03-13-2016, 09:27 AM
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That sounds kind of annoying, gameplay-wise
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  #353  
03-13-2016, 09:28 AM
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Fleeches were annoying too.. Gameplay wise as well
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  #354  
03-13-2016, 09:30 AM
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I don't know, I thought they were a kind of neat mechanics
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  #355  
03-13-2016, 09:30 AM
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You probably aren't too far off for what they had in mind.

:
Being undead Mudokons, Mudombies would shamble around the area. Abe would have to guide these undead Mudokons back to their graves in order to fulfill certain puzzle requirements.
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  #356  
03-13-2016, 09:32 AM
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They have stupid names though. Mud-dead would work so much better and that took me like two seconds to think of.
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  #357  
03-13-2016, 09:32 AM
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That to me sounds interesting. I would't mind playing that. It changes up the gameplay a bit.
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  #358  
03-13-2016, 09:39 AM
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Scrabaniac, do you still play games behind cereal boxes? Lot of fun.
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  #359  
03-13-2016, 09:41 AM
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Vlam, Do you still realise this is a suggestion thread? Stop being an imagination Nazi.
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  #360  
03-13-2016, 09:44 AM
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Scrabaniac, you're the one writing fanfiction all the time on this thread.
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