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  #1  
03-07-2015, 03:43 PM
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Dirty Lens effect removed

A guy on the Steam Forums, fincer89, removed the lens filter from the game and released a video and a comparison shots.

He also explains the process here.





I have to say, and no offense to those at JAW who chose to include it, I think it's clear that the game's aesthetics can really stand on it's on two feet without the use of these Unity features.
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  #2  
03-07-2015, 03:58 PM
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I'm glad someone already has done this.
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  #3  
03-07-2015, 10:18 PM
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It looks much better without it.
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  #4  
03-07-2015, 11:43 PM
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Looks better, but I can't say it really bothers me either when its turned on.
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  #5  
03-08-2015, 01:46 AM
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Looks better, but I can't say it really bothers me either when its turned on.
Honestly, even though I don't like it, most players seem to really dig the visuals. Or, at the least, it's just something not worth mentioning. So it's hard to say whether JAW would ever change it for the Exoddus remake unless there was a lot of negative feedback (like the ads).
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  #6  
03-08-2015, 01:46 AM
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It's coming to the point where I think JAW should add some more graphic options like disable lens and bloom. And I don't see any downsides doing it either.

Personally I don't mind it since I think the game looks amazing anyway. I might give this a try since Modding NnT is interesting me at the moment.
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  #7  
03-08-2015, 03:08 AM
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It would be nice since I'm gonna play it on Xbox One. But, at the end of the day, I'm fine if they want to stick to their guns for New 'n' Tasty. I hope it doesn't carry over to the next game (but they might for visual continuity) and I really hope it doesn't become a staple of the franchise. Oddworld's never needed it before to produce a great looking game and I don't think they need it moving forward.
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  #8  
03-08-2015, 03:30 AM
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Never even noticed it. But im not a visuals guy. Im more focused on the next obstacle.
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  #9  
03-08-2015, 04:04 AM
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So you, listen out for it?
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  #10  
03-08-2015, 04:50 AM
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That’s why he’s never noticed it.
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  #11  
03-08-2015, 04:52 AM
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Makes sense.
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  #12  
03-08-2015, 07:04 AM
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Never even noticed it. But im not a visuals guy. Im more focused on the next obstacle.
We get it Shade.

Your into Speedruns.
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  #13  
03-08-2015, 10:10 AM
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We get it Shade.

Your into Speedruns.
Who told you this? Sounds like bullshit.
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  #14  
03-08-2015, 07:30 PM
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We get it Shade.

Your into Speedruns.
Goddammit...

Now Ill never be able to descibe how I play games without people assuming all I do is speedrun...

Before yesterday, I hadnt spedrun anything in a week.

Guys. My favourite hobbies are in this order:
Games.
Music.
Speedruns.


Its not everything I do, Sheesh...
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  #15  
03-08-2015, 09:40 PM
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Speedruns aren't games?
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  #16  
03-08-2015, 09:52 PM
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Speedruns aren't games?
They are, but of course the playstyle and mentality is different.
Speedrunning feels more like a job than playing a game with friends or playing casually. It may as well be seperate to games in the way you treat it.

When you play a game, more often than not your goal is to have fun, relieve stress or improve.

You can speedrun for fun, and many people do, I even do it. But many people speedrun to be the best, and when something like that is your focus, it bcomes a job.



Inb4 Havoc comes in telling me to sop derailing threads to talk about speedruns when I didnt start it.
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  #17  
03-09-2015, 03:08 AM
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Sorry but "focusing on the next obstacle" sounds like a speedrunning tactic.
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  #18  
03-09-2015, 03:49 AM
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Sorry but "focusing on the next obstacle" sounds like a speedrunning tactic.
I dont play games to admire the visuals. I also dont play games for the story. Its nice if a game looks great or has a compelling tale, but Im more focused on gameplay and mechanics. Story and visuals are bonuses.
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  #19  
03-09-2015, 05:45 AM
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Hush my sweets. Shade likes playing games normally - more than he likes speedrunning games. Let's all move on.
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  #20  
03-09-2015, 07:34 AM
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You can't tell me what to do, you're not even my real Nate.
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  #21  
03-09-2015, 12:15 PM
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I like the bit where this made no discernible difference to me.

Also wasn't there a guy who completed AO completely blind?
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  #22  
03-09-2015, 12:35 PM
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NnT seems friendly to deaf and blind people, all important things have sounds and even the whistles have visualization. That's pretty cool. But deaf and blind people will still be pissed because of the pretty-bad-at-times controls. I miss the grid. It was perfect.
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  #23  
03-09-2015, 12:48 PM
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You're perfect. <3
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #24  
03-09-2015, 12:54 PM
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I don't overly freak out every time I have to walk down from the edge of something. Yolo
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  #25  
03-09-2015, 07:53 PM
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NnT seems friendly to deaf and blind people, all important things have sounds and even the whistles have visualization. That's pretty cool. But deaf and blind people will still be pissed because of the pretty-bad-at-times controls. I miss the grid. It was perfect.
I wouldnt call it perfect.
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  #26  
03-09-2015, 09:02 PM
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It was mathematically perfect. The steps between obstacles were always constant, so if you made a certain strategy, it would work every time. That's certainly not the case in NnT, it's so random and glitchy at times you often die for no reason.
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  #27  
03-09-2015, 09:15 PM
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Should have saved your money amigo.
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  #28  
03-09-2015, 09:36 PM
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What a douche!
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  #29  
03-09-2015, 09:43 PM
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It was mathematically perfect. The steps between obstacles were always constant, so if you made a certain strategy, it would work every time. That's certainly not the case in NnT, it's so random and glitchy at times you often die for no reason.
if you make a certain strategy in NnT it works every time.
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  #30  
03-10-2015, 01:24 AM
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No it doesn't.
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