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  #331  
06-22-2011, 04:07 AM
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A couple of thousand stacks?

Anyway, I have a large chest and a half or so of cobble I can donate. Should get some more when I start mining again.
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  #332  
06-22-2011, 04:09 AM
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Christ, are you building your own server or something?
Go to the Rupture Farms site and see what's been built and cleared so far by us, then you'll see why. :P This thing we're planning is huge.
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  #333  
06-22-2011, 04:48 AM
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My building is tiny in comparison. Are you overcompensating, Dark?
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  #334  
06-22-2011, 09:42 AM
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Maybe a little. 'cept it's not all my work - I think everyone's chipped in a bit, specifically Dripik, Crashpunk, Scraby and Ridg3. Thanks to everyone else who's donated stone and helped with clearing so far.

Here's a progress update on the biggest stone grid structure ever (I won't be using the AO Intro FMV music for every update to save repetition, but since it's the first one...):
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  #335  
06-22-2011, 09:56 AM
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Can anyone tell me the IP of the server?
I'd love to build on it.
my minecraft ign is DafDethKlok
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  #336  
06-22-2011, 12:25 PM
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Bloody heck. The music does its scale justice.
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  #337  
06-22-2011, 12:41 PM
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Can anyone tell me the IP of the server?
I'd love to build on it.
my minecraft ign is DafDethKlok
You've been whitelisted, have fun!
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  #338  
06-22-2011, 02:27 PM
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Can anyone tell me the IP of the server?
I'd love to build on it.
my minecraft ign is DafDethKlok
Be sure to give this a read: http://www.oddworldforums.net/showpo...&postcount=132
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  #339  
06-22-2011, 02:53 PM
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Maybe a little. 'cept it's not all my work - I think everyone's chipped in a bit, specifically Dripik, Crashpunk, Scraby and Ridg3. Thanks to everyone else who's donated stone and helped with clearing so far.
Don't think I've contributed yet, but I don't have a whole lot to offer - I don't mine a whole lot, and most of what I do get is either lost in death-related mishaps or poured right back into my own constructions.

I may have a couple stacks of cobble lying around the shack and lair, so feel free to grab 'em if you're in the area.


:
Here's a progress update on the biggest stone grid structure ever
holy christ

Are you building every single map from AO in there or something?
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  #340  
06-22-2011, 03:49 PM
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I think the scale would actually allow that...
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  #341  
06-22-2011, 05:25 PM
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holy christ

Are you building every single map from AO in there or something?
All I have to say is:

:
This is Rupture Farms. They say it's the biggest meat processing plant on Oddworld...
Gotta be big by definition. (though it probably won't resemble the original Abe levels in any way)
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  #342  
06-22-2011, 06:58 PM
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Bloody heck. The music does its scale justice.
This.

Seriously.

That's fucking tremendous.

I have a history of screwing up my building projects, so I'll keep to supplying cobble to you guys. I can't get on today, so feel free to take some from my house. It's the 2nd door on the right, 1st chest on the ground the left. Take all of it if you want.

Did any of you guys dig any fucking huge, vertical cobble tunnels right next to the canon? I found some weird shit in a cave yesterday.

Namely the aforementioned tunnel



Which ended up on the surface here



There was also a 2 block high wall of cobble blocking a small are off and a cobble path around some lava, which could easily have been a malformed dungeon or water.
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  #343  
06-23-2011, 01:47 AM
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Gotta be big by definition. (though it probably won't resemble the original Abe levels in any way)
So what are you gonna put inside it? You just leaving it hollow or what?

:
Did any of you guys dig any fucking huge, vertical cobble tunnels right next to the canon? I found some weird shit in a cave yesterday.

There was also a 2 block high wall of cobble blocking a small are off and a cobble path around some lava, which could easily have been a malformed dungeon or water.
Wait, we have a cannon?
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  #344  
06-23-2011, 01:54 AM
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Beside AmazingManco's shack, whoever that is. Also, I was shocked to learn that Wariopunk is in fact Crashpunk. Who'd of thunk it, right?
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  #345  
06-23-2011, 02:51 AM
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Max, I'm guessing someone saw diamond at the bottom of a world hole.
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  #346  
06-23-2011, 03:22 AM
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Phylum, I'm guessing someone saw diamond at the bottom of a world hole.
Am I correct in assuming this is what you meant?
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  #347  
06-23-2011, 03:23 AM
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Forgot to take screenshots, but I just found some weird tunnels too.

I ran across a little hole with a ladder leading down it not far from my lair, hidden behind a tree. I did a little exploring, there's a fairly large network of caves down there. Strangely, there's nothing down there except torches and some cobblestone blocks - if there were any ores they've been cleared out.

I thought it might have been from when people were looking for the gravel beach cave, but nobody seems to recognise it.
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  #348  
06-23-2011, 03:25 AM
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Oh, yeah. There were no torches in my cave when I first arrived there, either.
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  #349  
06-23-2011, 04:21 AM
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What's that thing coming out of the water in the distance at 1:08?
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  #350  
06-23-2011, 04:22 AM
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Splat's tower of the sun.

Nice view from up top.
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  #351  
06-23-2011, 04:43 AM
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So what are you gonna put inside it? You just leaving it hollow or what?



Wait, we have a cannon?
Yes we have a cannon,it is located west from the apartments i think,and i constructed it.
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  #352  
06-23-2011, 05:40 AM
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So what are you gonna put inside it? You just leaving it hollow or what?
Splat made a map for the Oddworld RPG - I think the plan is that he'd adapt that for what we're making in minecraft and we'll all work together on it. Though I would like to combine that design with what's in AO. Somehow. I'll try playing around with interior designs later, it's something I've been thinking about.

I'm a sucker for detail, and it's a shame I don't have access to the Art of Oddworld Inhabitants book anymore (google books doesn't show what it says about Rupture Farms). It is just Minecraft and there's only so much detail we can put in the interior, but I'd like it if it resembled the inside of Rupture Farms a bit.

We'll have this much space to play with, and it's 9 floors high - But since the Oddworld RPG map has only 3 floors, maybe each of the floors in the RPG can be made up of 3 floors in the Minecraft version. (the top of the RPG map is orientated to the west, BTW)

:
Wait, we have a cannon?
Yes, Scraby made it. I took vids of it here and here.

:
What's that thing coming out of the water in the distance at 1:08?
Splat's suntower, the view is nice indeed. I screenshotted it here.
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  #353  
06-23-2011, 10:05 AM
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Mmkay Hood, I read it
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  #354  
06-23-2011, 04:59 PM
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I was toying with the idea of building another tower and connecting them by a glass bridge.
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  #355  
06-23-2011, 05:43 PM
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It's a really cool tower, but I strongly recommend lighting it up - especially the underground section. You don't want it filling with creepers.
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  #356  
06-23-2011, 08:54 PM
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Or you could use the bottom of it for a mob trap and have the goods flung up to a collection room? You could use the launcher that is used in TNT cannons, and place it on the ground where you would want it to be launched, and as the items flow into it, it shoots them up one floor via a trap door that opens up when the launcher is activated. ^_^
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  #357  
06-24-2011, 12:54 AM
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I was toying with the idea of building another tower and connecting them by a glass bridge.
Build a second tower, but don't connect it to the ground - have it suspended in the air and make the bridge the only entrance.
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  #358  
06-24-2011, 12:59 AM
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Or make more towers around the main tower in that manner, each starting and ending at different heights. Then we'd have out own Mage Tower of Glass.

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  #359  
06-24-2011, 03:47 AM
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The tower has torches all the way from top to bottom (which is at bedrock), and a main beacon at the top. Unless someone's pinched them.

Mage Tower of Glass? (I'd look it up but I'm getting shouted at.)
I just like the idea of a near-invisible and safe walkway stretching right across the top of the world (nothing can spawn on glass, and it's too high for them to anyway).

Also, thinking about the floors of Rupture Farms, I think the basement of the map could fill the bottom floor and go down if necessary. Since in the RPG that part was abandoned we could leave some of it unlit, making sure the ceiling is sufficiently far from the floor to prevent creepers doing too much damage.

Floors 2 and 3 from the RPG could fill two floors each, with extended production lines. That brings us to 5.
Then I guess we could put the top floor on two layers, making seven... Some rooms there, like the conference room, could look epic over two levels, but others are supposed to be cramped offices, so that makes difficulty.
The roof had different levels in the RPG, so leaving part of the top floor open on the sides would give us 8.
But I get stuck at 9. Unless we crammed a whole new floor in, but...
Or we could contrive to make the 'ground floor' 3 levels.
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  #360  
06-24-2011, 04:19 AM
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I'm rethinking the conveyor-belt idea. We could use pistons and push blocks along instead. We also need to get some passive mobs spawning in there so that we can harvest them.
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