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  #211  
03-14-2016, 04:41 PM
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lucky guy. He could use it for major cosplay! Every 'flaw' has it's perks!
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  #212  
03-14-2016, 05:21 PM
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What's an Oddworld

Ah, y'know what, this actually looks decent. I'm sure the results will be very interesting.

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  #213  
03-14-2016, 11:11 PM
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So, here's what I think: y'all should CALM THE FUCK DOWN. This is a press release. A press release that is specifically responding to the criticisms of the previous game. A very vaguely worded press release that is filling all of your heads with ideas of what the game is going to be like. It doesn't actually say that Abe is leading all 300 muds across the desert, although that's what many of you have assumed. It doesn't say that it's a new game set in between AO and AE, but there's many people suggesting that too.

Here's what I interpretted the press release to mean: It's going to be AE but slightly less cartoony. Nothing more, nothing less.

All of you are just asking to be disappointed when the game comes out and it's not the wonderous fantabulousness you're imagining. Jeez, do Oddworld fans never fucking learn?




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I don't know, do we have any Jewish members who may throw a fit if we do?
If yes, they should harden the fuck up.
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  #214  
03-14-2016, 11:36 PM
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Why do you feel your interpretation is any likelier to be accurate? With quotes about them planning to "re-tell the fable from a very different angle" and adding "some great surprises in store this time around we don’t think anybody’s going to predict", I'd argue it would be more reasonable to expect a reboot of Exoddus instead of a remake. A second draft of Exoddus' story.
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  #215  
03-14-2016, 11:38 PM
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Just heard the good news! I literally screamed! This is crazy, I'm so happy Oddworld is going back to the gritty that the first game had. This should be great!
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  #216  
03-14-2016, 11:44 PM
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You literally screamed, did you?

Also Nate, it actually kind of does say he's leading 300 Muds across the desert.
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  #217  
03-14-2016, 11:55 PM
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I actually did. Not super loud, but I did.

So Soulstorm is technically going to be like a prologue to Abes Exoddus? I remember in the intro for AE, they are walking across the desert and whatnot..
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  #218  
03-15-2016, 12:09 AM
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I'm guessing you didn't read either the actual press release or Nate's post.
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  #219  
03-15-2016, 12:10 AM
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You all got it wrong. I'll gladly explain it to you.

:
ABE, AS YOU'VE NEVER SEEN HIM BEFORE.
Ravaged, desperate and hopelessly unprepared - with three hundred hungry mouths to lead across a brutal landscape of nasty surprises.
Three hundred hungry mouths indicate a huge number of people following Abe. They would follow him even through deserts and other dangerous environments just to reach the promised land he told them about. For days... months... years they traveled with him, with the only thing keeping them together was hope. Little do they know, Abe continues to be desperate and hopelessly unprepared to deliver on the promises he made to them.

Mouths are Oddworld Fans and Abe's Lorne Lanning
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  #220  
03-15-2016, 12:14 AM
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I did but I haven't slept in 21 hours, so it all kinda breezed by my head, hah.

But no I didn't look at Nate's post.
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  #221  
03-15-2016, 01:03 AM
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So, here's what I think: y'all should CALM THE FUCK DOWN. This is a press release. A press release that is specifically responding to the criticisms of the previous game. A very vaguely worded press release that is filling all of your heads with ideas of what the game is going to be like. It doesn't actually say that Abe is leading all 300 muds across the desert, although that's what many of you have assumed. It doesn't say that it's a new game set in between AO and AE, but there's many people suggesting that too.

Here's what I interpretted the press release to mean: It's going to be AE but slightly less cartoony. Nothing more, nothing less.

All of you are just asking to be disappointed when the game comes out and it's not the wonderous fantabulousness you're imagining. Jeez, do Oddworld fans never fucking learn?






If yes, they should harden the fuck up.
All I'm excited for is the new highly detailed character models they made and the very high possibility of CG cutscenes returning. The rest of the game could be a complete replica for all I care (but we know it won't be, because the press release freaking said so), the new visuals are already awesome to me.
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  #222  
03-15-2016, 01:10 AM
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Computer Graphics cutscenes returning? When exactly did they go away, may I ask?
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  #223  
03-15-2016, 01:13 AM
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Fine... pre-rendered CG cutscenes. You know perfectly well what I mean.
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  #224  
03-15-2016, 01:13 AM
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Not really. NnT has pre-rendered CG cutscenes. What *do* you mean?
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  #225  
03-15-2016, 01:22 AM
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He means hi res, hi quality pre-rendered cutscenes that uses hi res models and are not rendered by the game engine itself. You know, like every major Oddworld game except NnT.

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  #226  
03-15-2016, 01:26 AM
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NnT has 'pre-rendered' cutscenes inside the Unity engine. That's hardly CG, that's creating a scene in your game engine and recording it. And while it may look okay, it doesn't hold a candle to the pre-rendered cutscenes in the old games that were made by dedicated 3D animation teams.

Seriously if you still don't get what I mean I'm not even gonna bother explaining.
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  #227  
03-15-2016, 01:32 AM
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How exactly is that "hardly CG"?
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  #228  
03-15-2016, 01:34 AM
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Nep, I know where your going with this. CG stands for "Computer Graphics" and thus anything showed in NnT is CG. My question to you is, how relevant is it to have this debate?

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  #229  
03-15-2016, 01:52 AM
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Ugh, people getting hung up on semantics. Please never change, OWF.

Fine, the return of CGI cutscenes. How's that?
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  #230  
03-15-2016, 01:53 AM
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I think Lorne is going to change how you pronounce Abe's name to Ah-bae, like the Japanese prime minister. Y'know, to keep the game modern and relevant.
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  #231  
03-15-2016, 02:03 AM
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I hope he replaces Glukkons with modern dicktators.

You know, to give a stronger, clearer message.
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  #232  
03-15-2016, 02:15 AM
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Anyway, If we get to see this new Abe design, what are the odds (lol) of them changing up the Scrab and Paramite designs too? I want them to be scary!
I hope they don’t, honestly. I’m fine with them pushing for higher quality CG, and even with some costume changes or minor design tweaks, but I don’t want them to drastically change up the creature designs.

A really big part of why the new Halo games look so ugly is because they decided to make all the aliens look “realistic” (squat, covered in detailed teeth/spines/scales) and it brought down the entire aesthetic. If that happens to Oddworld it’d be awful.


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I hope he replaces Glukkons with modern dicktators.
But they’re already corporation owners.
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  #233  
03-15-2016, 02:27 AM
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I think it'd be cool if they could render scrabs and paramites how they are in the concept art, with more detail placed upon things like their inherent muscular builds. Scrabs always looked sinewy, strong and regal in the art book.
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  #234  
03-15-2016, 02:35 AM
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I'm really glad that it looks as though the team have taken feedback on board and aren't simply doing another 'New 'n' Tasty' type straight remake of Exoddus.

I hope they're 'rectifying' the mistakes of Exoddus, in that it was essentially just a rushed re-hash, and they're now taking enough time to tell the story 'properly' as they initially would've wanted.

If that means an Exoddus remake essentially split across 2 games, then fantastic.
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  #235  
03-15-2016, 02:37 AM
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Thats what i mean. Paramites looked shit in NnT. They weren't detailed at all
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  #236  
03-15-2016, 02:42 AM
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Thats what i mean. Paramites looked shit in NnT. They weren't detailed at all
They looked like they were "supposed to" though, and with the distance the camera was away from the platforms you never had the need to render 10 super HD paramites onscreen during any encounter because the player will never look at them that up close.

Sure the low detail showed in the cutscenes also (with the one cutscene of a paramite), along with the low detail Sligs, etc, but eh
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  #237  
03-15-2016, 02:47 AM
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Nate is a true Oddworld fan. A shame he isn't the one interviewing Lanning (because he could ask him relevant questions).
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  #238  
03-15-2016, 02:59 AM
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A really big part of why the new Halo games look so ugly is because they decided to make all the aliens look “realistic” (squat, covered in detailed teeth/spines/scales) and it brought down the entire aesthetic.
Uh, you played Dark Souls, right?
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  #239  
03-15-2016, 03:46 AM
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Who would've thought I'd ever look forward to seeing a picture of hands
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  #240  
03-15-2016, 03:53 AM
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Same here.

Can someone please save the html code of the teaser page? I'd like to put it on the Odd wide web but I'm at work and have no access to the page. I'll try to do it when coming home later today but I rather play this safe.

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