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  #31  
05-17-2019, 12:57 AM
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Those are just typos, not the real names. Confirmed by the devs.
Yep

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They're not even in full production yet?
Yes we are

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I believe they've said they have 3 or 4 of the levels fully built out of 20.
I can see where LL's coming from here but that's not strictly the case. I can't elaborate though on this.

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Am I allowed to find that worrying after 5 years of development on a game that was supposed to be done 2 years ago?
Go for it

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I wonder how it'll work if you jump while the camera is tracking you round a bend in the path? Will Abe curve in the air? How about throwables? Presumably the curved paths are gradual enough that this wouldn't be an issue.
Abe curves in the air. Throwables don't.

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Hopefully Soulstorm retains the lonlier 'solo Abe trekking the wilderness' areas where you can take time to properly see and appreciate the environment design without dozens of NPCs.
Of course it does

Last edited by OWI_Alex; 05-17-2019 at 01:01 AM..
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  #32  
05-17-2019, 01:41 AM
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Ah nice, good to know, thanks for the clarifications
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  #33  
05-18-2019, 11:44 AM
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Go for it
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  #34  
05-18-2019, 04:40 PM
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Very nice to see gameplay, finally. Looks like they're onto something.. shall eagerly await more before getting excited
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  #35  
06-01-2019, 05:59 AM
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I felt like a kid again while watching that trailer. I admit that I've not played games on any platform in a long time (lame, I know), but I'm fucking excited about Soulstorm and can't wait for its release.

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