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  #211  
11-22-2007, 01:59 PM
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I have no idea? well, i didn't, my little brother was playing with the abe's exoddus ddcheat and found it, but he doesn't know how! im spewin i didn't find it out, if i did, me would be famous! But anyway i couldn't work it out again so i took a screenshot to show you guys.
Anyone bothered to disamble it and find the key combination?

Combinations I Found:
Shift+Caps Lock = Stretch Bluring.
While in DDCheat Mode Press Space to keep the info while out of ddcheat mode.

Whoot!

To Paul: It looks fake because i had to size it down for attachment...
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  #212  
11-22-2007, 02:04 PM
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It also looks fake because those strings are not in the exe
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  #213  
11-22-2007, 02:11 PM
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Its not an edited screenshot, its sized down to be attached!
By the way: Abe's Exoddus cam files are extracted incorectly...
THE LVL FILES ARE DIFFERENT!

And i don't know how i got the teleport thing...Me Researches....
Attached Thumbnails
Click image for larger version

Name:	MIP01C04.CAM.bmp
Views:	586
Size:	450.1 
ID:	8686  
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Last edited by mlg man; 11-22-2007 at 02:16 PM..
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  #214  
11-23-2007, 03:56 PM
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They're extracted fine, the lvl file format is exactly the same in both versions and demo versions of the game, the cam format however, is diffrent. How would you know the lvl file format is diffrent? Do you know what data structure the "diffrent" version uses?
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  #215  
11-23-2007, 04:31 PM
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They're extracted fine, the lvl file format is exactly the same in both versions and demo versions of the game, the cam format however, is diffrent. How would you know the lvl file format is diffrent? Do you know what data structure the "diffrent" version uses?
No comment....
(Well maybe i can help with programming)
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  #216  
11-24-2007, 12:32 AM
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so heres a tool to convert cams to bmp and replace the image in a cam file with another bmp.. was too lazy to write a readme so just run it with no args to figure out how to use it
I dont understand this converter programme... all the rest of them work ok but this one dosen't seem to be. Iv tryed pasting the .cam bitmap files into the same folder as the exe for the converter and clicking CamTool.exe and it dosen't do anything.... I also tryed putting it in a folder and pressing convert and that didunt work ether. What do I do?
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  #217  
11-24-2007, 07:28 AM
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They're all command line tools, so go to start and run and open a command prompt ( cmd.exe on NT OS's or command.com on 9x ) then use the cd command to go to the folder with the tool in it, then type its name camtool.exe and it will display how to use it (I'd tell you but I don't even remeber what options I put in it :P)
BTW I'll prolly make a GUI version soon since most of you seem to be stumped when it comes to command line stuff.
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  #218  
11-24-2007, 07:52 AM
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sorry, just popping in, is there already a way to rip the backgrounds of AE?

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  #219  
11-24-2007, 12:03 PM
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Its not an edited screenshot, its sized down to be attached!
By the way: Abe's Exoddus cam files are extracted incorectly...
THE LVL FILES ARE DIFFERENT!

And i don't know how i got the teleport thing...Me Researches....
I don't get this guy...

Seriously, you say that you has extracted backgrounds, but that the program does not work and that the files are different. and then you drag ddchet into the picture. And some brother.

mlg man, can yopu please lay it out straight what you have done and how.


And that first picture is a screenshot.(sprites + debug). end of discussion.
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  #220  
11-25-2007, 02:46 AM
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i just think the lvl format in abe's exoddus is different, im not some computer programming genuis! Im Just young, a kid, i sometimes dont know what im saying, sorry if ive been a bit complicated and paul i can send you a abe's exoddus .lvl file, is it legal though??
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  #221  
11-25-2007, 09:17 AM
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I think you're very confused, the lvl file format is always the same, AO, AE and even the ps1 versions are the same. The cam files in ps1, AE, and AO are diffrent, therefore there is no way you've converted AE cam files.
Also you don't need to know how to program to reverse file formats. (you only need that to apply what you've found out to test it works. i.e convert the files to a native format, or just write a doc and let someone else write the code for it )
Which brings me to the screenshots you posted, like I said those strings are not in the .exe file so they can't be real.
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  #222  
11-25-2007, 08:15 PM
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ok paul, i get it, and did you disasamble before you checked? it reveals secret codes in exe's.
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  #223  
11-26-2007, 07:59 AM
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I was screwing about with Paul's Level Builder and mucked around with some of the files in the RuptureFarms .lvl file and the Scrabania .lvl file.
[VID]

Thank you Paul for helping me make Oddworld more screwed up in terms of sound than ever!

Lol, abe when he hoists, : "password" "password" lol
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  #224  
11-26-2007, 08:09 AM
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Lol indeed he does. Also I slightly changed the colour of the RuptureFarm's level using Paul's CamTool in this video I made!

Thanks Paul for your CamTool! Now RuptureFarms is slightly more blue.
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  #225  
11-26-2007, 08:35 AM
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Cool, i love the colour of zulag 3, and ive always wanted RuptureFarms Purple
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  #226  
11-26-2007, 08:51 PM
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Hey paul, i can't use the camtool its says incorrect configuration or something.
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  #227  
11-26-2007, 09:49 PM
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hey chub, impressive stuff, too bad the animation of the barrels' still orange.

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  #228  
11-27-2007, 05:56 AM
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Chubby, YouTube tells me the video no longer exists.
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  #229  
11-27-2007, 07:23 AM
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I'm am so sorry I didn't look at this sooner. This is amazing although I haven't downloaded anything. I don't know anything about programming but I wish you luck and if it works in the end then I'm going to love it even if I can't figure it out. Good luck Paul we are, as somebody who's name slips my mind said, all right behind you and supporting you.
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  #230  
11-27-2007, 10:19 AM
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ok paul, i get it, and did you disasamble before you checked? it reveals secret codes in exe's.
*sigh* if you disassemble an exe you more or less have the source code in machine lang (depending on if its polymorphic etc), it shows a lot more than using a hex editor (which is actually what I think you mean)
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  #231  
11-27-2007, 11:07 AM
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Chubby, YouTube tells me the video no longer exists.
Hmm? http://uk.youtube.com/watch?v=YpZ5qD-S9YM There's the link if the embedded video doesn't work.
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  #232  
11-27-2007, 11:43 AM
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I hope you get to realase a sprite inserter
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  #233  
11-28-2007, 12:40 PM
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Hey paul, what are you working on? Like a sound.dat extracter, or, a level path editor.(That means were walls are placed and sligs and stuff) will you make a gui version?
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  #234  
11-30-2007, 11:00 PM
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Lol indeed he does. Also I slightly changed the colour of the RuptureFarm's level using Paul's CamTool in this video I made!

Thanks Paul for your CamTool! Now RuptureFarms is slightly more blue.
I notice the barrels near the end of that clip arnt blue.
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  #235  
12-01-2007, 03:36 AM
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That's because they're sprites, not part of the .cam file.
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  #236  
12-01-2007, 06:20 AM
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That's because they're sprites, not part of the .cam file.
Yep. If Paul finds out how to make a sprite editor then... so many possibilities.
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  #237  
12-01-2007, 02:27 PM
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That's cool so much blue!
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  #238  
12-01-2007, 04:49 PM
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It looks like the green mudokon sprites are simply the Abe sprites using altered indexed colours. If someone can find out how to do this, they could colour mudokons in war paint, or make the albino slig.
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  #239  
12-02-2007, 01:16 AM
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that wouldn't be too hard, but there is also some strange compression on the palletes too
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  #240  
12-03-2007, 08:40 PM
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or make the albino slig.
:'O Awsomeness
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