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  #1831  
01-14-2012, 03:26 PM
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If you need any help designing redstone contraptions do feel free to run anything by me. I'm on holiday for another 2 weeks, so I'll have ample time to ass around.
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  #1832  
01-14-2012, 03:42 PM
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Yeah, I have some ideas that may need some complex circuitry that perhaps might be beyond my level of understanding.
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  #1833  
01-15-2012, 03:58 AM
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Not updated yet - I've still retained my 1.0 .jar file so I can still get on.

And an announcement - My RF thread has been closed so I guess I'll use this topic to post updates.
Yeah, not only was that FC mod stupid enough to close a thread that was still active, but he also updated his Minecraft to 1.1 without thinking about the consequences.

What a loser.

:
I tried to use MCEdit on 2Fort but it was really hard to work with. I'm pretty much given up on 2Fort now anyway.
*Giggles insanely and picks up flint and steel*

(That was a joke).
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  #1834  
01-15-2012, 10:50 AM
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I don't mind. It's a fucking mess.

Speaking of mess, we need to tidy up Genesis.
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  #1835  
01-15-2012, 03:51 PM
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How so?
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  #1836  
01-15-2012, 11:14 PM
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Creeper holes for one thing. They might of all ready been sorted out completely by someone (I did fix a few though)
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  #1837  
01-16-2012, 10:22 AM
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Eh I wouldn't worry about Genesis, nobody goes there anymore anyway. I've already fixed a majority of the creeper holes.

The portal to 2 fort could be removed in the mean time, it can be got to via the railway if people still want to go there.

Havoc, any news on updating the server?
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  #1838  
01-16-2012, 10:40 AM
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Still waiting on a Bukkit release. They are working on it.

*Looks at the Genesis Stargate*

That's Genesis. But we don't go there anymore...
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  #1839  
01-16-2012, 10:46 AM
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Genesis is the new Ravenholm, We don't go there.
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  #1840  
01-16-2012, 10:52 AM
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Hehe, I saw that joke coming. It's kind of a shame really, though.

@Havoc - Oh okay, fair enough.
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  #1841  
01-16-2012, 11:03 AM
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I need to find a new project. I've been making Wario Fort for a while which is just a simple castle/fort and 2Fort is just a pain in the arse.
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  #1842  
01-16-2012, 11:10 AM
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Go build Soulstorm Brewery. That should keep you busy.
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  #1843  
01-16-2012, 11:31 AM
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Build a dungeon/maze with traps and a reward at the end.
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  #1844  
01-16-2012, 11:35 AM
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Go build Soulstorm Brewery. That should keep you busy.
Didn't we want that anyway? after Rupture Farms is finished.

Sorry Darkhoodness.
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  #1845  
01-16-2012, 11:44 AM
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Didn't we want that anyway? after Rupture Farms is finished.

Sorry Darkhoodness.
I can't wait to see screeenshot's of THAT!
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  #1846  
01-16-2012, 01:03 PM
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Didn't we want that anyway? after Rupture Farms is finished.

Sorry Darkhoodness.
Well, Dark is kind of busy with RF still. I'd help you out with the Brewery but I have no idea where to start, to be honest. I'm not a design guru like Dark :P
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  #1847  
01-17-2012, 01:37 AM
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If I decide to be really, incredibly crazy and re-make the Abe's Exoddus cut scenes then it's more than likely I'll be building my own Minecraft version of the front of Soulstorm Brewery as a film set based on this image... Or I'll use yours if I think it's on par with/better than my standards. You've got your work cut out for yourself, but don't let that stop you from trying. :P
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  #1848  
01-22-2012, 04:53 AM
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So...

Is the server 1.1 yet?
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  #1849  
01-22-2012, 12:51 PM
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Still waiting on an update.

BTW It's getting a little tiresome having to keep up with the constant stream of new features that require a new world to be generated. Please don't tell me we're going to start ANOTHER new world just to get jungles?
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  #1850  
01-22-2012, 12:53 PM
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We could just go to one of the worlds and gen some new chunks untill we reach a Jungle biome?
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  #1851  
01-22-2012, 02:15 PM
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Jeb said it needs another new world, sadly.
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  #1852  
01-22-2012, 02:52 PM
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I think we can live without jungles. It doesn't add any new features, except a new kind of wood and different coloured leaf.
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  #1853  
01-22-2012, 03:01 PM
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Another kind of wood? Fucking hell. I'm going to need to modify my farm now.
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  #1854  
01-22-2012, 04:40 PM
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I expect there'll be a series of similar features that require new worlds to access. I'd suggest we wait several months and then get a new world, possibly copying chunks from Ma'Spa and scrapping it's messy world.
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  #1855  
01-22-2012, 06:10 PM
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I expect there'll be a series of similar features that require new worlds to access. I'd suggest we wait several months and then get a new world, possibly copying chunks from Ma'Spa and scrapping it's messy world.
That would also fix our stronghold problem.
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  #1856  
01-22-2012, 11:27 PM
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I think we can live without jungles. It doesn't add any new features, except a new kind of wood and different coloured leaf.
Apparently they want to add an exclusive mob in the jungle biome. If its anything like the Mooshroom, I can live without it.
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  #1857  
01-23-2012, 12:41 AM
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Here's hoping it drops feathers. Arrows are a pain in the arse to make now zombies don't drop 'em.
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  #1858  
01-23-2012, 01:35 AM
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That would also fix our stronghold problem.
Another way of fixing the stronghold problem which I didn't think of earlier - Opening the map in MC edit and simply deleting the chunks where the Stronghold is meant to appear. Then they should re-generate properly next time someone goes there.
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  #1859  
01-23-2012, 01:50 AM
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Here's hoping it drops feathers. Arrows are a pain in the arse to make now zombies don't drop 'em.
If it's a non-aggressive mob then you'd have to farm it like you do chickens.
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  #1860  
01-23-2012, 05:50 AM
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Another way of fixing the stronghold problem which I didn't think of earlier - Opening the map in MC edit and simply deleting the chunks where the Stronghold is meant to appear. Then they should re-generate properly next time someone goes there.
That would work, but I still have no clue what's causing the seed to fuck up every time.

Edit: Server seems to have crapped itself again and is stuck starting up, apparently. I've sent in a support ticket, hopefully they will deal with this soon.
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Last edited by Havoc; 01-23-2012 at 06:00 AM..
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