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  #151  
03-02-2018, 05:07 AM
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  #152  
03-03-2018, 06:29 PM
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  #153  
03-07-2018, 06:10 AM
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  #154  
03-08-2018, 06:22 AM
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  #155  
03-09-2018, 05:53 AM
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  #156  
03-09-2018, 09:43 PM
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:
I kinda want to know more about the host creature.
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  #157  
03-10-2018, 03:02 PM
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  #158  
03-13-2018, 08:46 PM
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That "Help wanted" sign reminds me of the one in Exodus
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  #159  
03-14-2018, 08:07 AM
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  #160  
03-15-2018, 05:36 AM
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i know its portrayed in a comical way but i always thought the vykkers were pretty fucked up with their experiments. i mean looking at the way they treat their animal test subjects i doubt they'd use numbing agents or anything to ease discomfort, meaning they'd be literally drilling and sawing into conscious animals. it's within the realms of vivisections, which are horrifying.
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  #161  
03-17-2018, 10:33 AM
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  #162  
05-18-2018, 11:38 AM
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  #163  
05-19-2018, 10:31 AM
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There's some cool new stuff there!

I'm curious about the number of creatures that don't have names; is that because OWI are withholding the names, or because designs don't get names until they're going to be used in-game?
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  #164  
05-21-2018, 08:06 AM
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(Man i need to come back here more often)
I really like the look of those early Ratz and those other animal concepts are pretty cool. Interesting to see a creature of oddworld having so much hair/fur
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  #165  
05-22-2018, 09:44 AM
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why do i get the feeling that at least one of those is a concept art for mudflubs
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  #166  
05-28-2018, 03:39 AM
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i'll admit the animals don't interest me as much as the machinery and architecture does i just find it so enthralling to see how some of this stuff works
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  #167  
05-29-2018, 06:53 AM
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  #168  
05-30-2018, 08:53 AM
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  #169  
05-31-2018, 01:48 PM
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It took some time but TOGG is finally up to date again:
http://oddworldlibrary.net/archives/...?/category/120

We'll, until tomorrow

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  #170  
05-31-2018, 02:38 PM
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  #171  
06-01-2018, 11:06 AM
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  #172  
06-02-2018, 09:21 PM
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