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  #121  
02-05-2010, 03:54 AM
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well... I just had a lot of work for school so i only dl and watched some nice tutorial for moddeling and texturing models from next gen games (HP models, LP models, Diff, norm Spec textures creating...)

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Low poly mesh with normal map and very basic diffuse.


Last edited by Fartuess; 02-05-2010 at 05:59 AM..
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  #122  
02-05-2010, 11:51 PM
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As always looks good, does a low poly count mean less pixels?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #123  
02-06-2010, 02:14 AM
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less triangles.

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  #124  
02-06-2010, 02:30 AM
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ohhh I understand, and this changes quality?
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  #125  
02-06-2010, 03:32 AM
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If you have higher poly you can make smoother curves.

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  #126  
02-06-2010, 07:55 AM
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What area's that support from? I don't recognise it

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  #127  
02-06-2010, 09:08 AM
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@Grieva


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  #128  
02-06-2010, 10:30 AM
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thought that might be it, needs more rivets

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  #129  
02-08-2010, 11:07 AM
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Im still amazed how the heck do you make the modals so detailed!
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  #130  
02-08-2010, 12:01 PM
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They aren't detailed in fact. Not that much as models of proffesional artists (achieving that level is my target). I'm trying to create hight poly models, but it still doesn't convince me, but i think that i'm moving forward. I learned how to create textures for more complex models, so i next few weeks probably i will made some major updates

I want to show you one screen with one minor object added, but imageshack isn't work properly, so you'll have to wait (maybe in this time i will have more to show )

@Grieva

Thanks for that screenshot which is showing that part beetwen those two doors. I couldn't find it anywhere.

And rivets... I will add them later. Maybe in Zbrush.

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  #131  
02-08-2010, 12:02 PM
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Well I see your work improving, you could become really really good, not that you aren't already of course I certainly couldn't do this stuff.
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  #132  
02-13-2010, 12:47 AM
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:
but imageshack isn't work properly.
Same. I've never liked Imageshack
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  #133  
02-13-2010, 02:15 AM
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this is that one screenshot from last week.

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  #134  
02-13-2010, 02:32 AM
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I remember this bit =) Very true to life image!
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  #135  
02-13-2010, 10:24 AM
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That's a cool screenshot!
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  #136  
02-17-2010, 11:11 AM
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some minor details added. Sorry for not having much to show, but i'm studying procedural modeling and web design using joomla.


Last edited by Fartuess; 02-17-2010 at 12:16 PM..
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  #137  
02-17-2010, 12:52 PM
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looks really good man, nice work

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  #138  
02-26-2010, 06:30 AM
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saw model is extended by engine, cables and some minor details.

... and btw. Please remove that crappy drawing from top left corner of forum...

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  #139  
02-26-2010, 08:35 AM
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ooooh deathly!
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  #140  
02-27-2010, 12:25 AM
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Looks really good, is it animated? and are you adding anymore tubes?

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  #141  
02-27-2010, 12:32 AM
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This is absolutely fabulous. I love the meat-saw
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  #142  
02-27-2010, 10:36 AM
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Updated textures

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  #143  
02-28-2010, 12:08 PM
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the one on the right is very amazing!
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  #144  
03-02-2010, 05:11 AM
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  #145  
03-02-2010, 07:27 AM
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Looks very true to game
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  #146  
03-03-2010, 11:28 AM
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I have just created better textures for this model.

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  #147  
03-18-2010, 02:46 AM
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Ok. I've created better barell texture. I looks a way nicer than old one. Also post process effect has been added.

Without Post Process Effect




With Post Process Effect



It isn't very complex post process effect. Just color modifier (for highlights and midtones), and depth of field effect.

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  #148  
03-18-2010, 03:54 AM
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Wow man awesome work! Really great!
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  #149  
03-18-2010, 12:55 PM
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The difference is quite a diference, wow!
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  #150  
03-18-2010, 04:13 PM
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Smashing idea

Is unreal hard to learn?
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