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  #91  
09-22-2009, 01:25 AM
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Wired ODST :(

haha yeah so i spent like the last week animating non stop... and then ODST came out... and now my time is spent a little more erratically.

i have just finished my 15th animation for the scrab

modelled and textured abe that looks relatively like abe

plus im making a website so rendering everything again,

an update with a little more sustenance will be coming soon :P

stay odd
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  #92  
09-22-2009, 01:37 AM
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Haha got ODST yesterday, have been playing non-stop since
Will get working on Oddworld shortly
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  #93  
09-22-2009, 01:42 AM
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:O

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Haha got ODST yesterday, have been playing non-stop since
Will get working on Oddworld shortly
oh dude, have my babies,

add griever m3n as a gamertag already. i'll show you the skills that should but probably cant pay the bills
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  #94  
09-22-2009, 01:57 AM
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Ok will add you tonight. Now its a little time for scripting haha
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  #95  
09-22-2009, 03:20 AM
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Yeh, the deom doesn't work as I said be4 but will the complete game because i'm guessing itll have an auto installer
...What??

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  #96  
09-22-2009, 07:04 AM
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Ok will add you tonight. Now its a little time for scripting haha
Holy Crap 2.5 hours of fire fight... http://www.bungie.net/stats/odstg.as...gameid=1523989

I feel like offing myself just quietly lol

that was some damn intense shit.
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  #97  
09-23-2009, 08:43 AM
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Oddworld Scrab Renders



Hey just making some portfolio pieces so i chucked the scrab in there with some nice renders. so far he does 18 animations, some very similar.

we'll be doing multiples of each animation to make them seem more natural. So that 2 scrabs never do exactly the same thing.

Theres a rendered glukkon but its nothing you guys haven't seen before...

So the Scrab has Howl - big
Stomp
Idle1
Idle2
Leap
Jump_dropping down
Turn 180
Sniff (low howl)
Howl Medium
Howl Low
Walk Light
Walk Medium
Attack
Walk Heavy
Die Forward
Die Backward

holla
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  #98  
09-23-2009, 09:29 AM
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Much better than the previous More similar to original AO/AE Scrab
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  #99  
09-23-2009, 04:21 PM
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Oh yeah this is awesome. Can't wait to see the Mudokon model when you're done with that.
Oh and the Slig model you're secretly working on because you heard how much I love Sligs. *wink wink*
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  #100  
09-23-2009, 11:46 PM
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Looks fantastic so far!
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  #101  
09-24-2009, 04:50 AM
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That has got to be one fo the best looking fan animations of a scrab ever. I know there aren't many, but it really does look great.
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  #102  
09-24-2009, 05:12 AM
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Thanks guys! really appreciate it Will be updating the scrabania level soon, It's coming along real nice. Cant yet give you a date for the Scrab Animation Demo 2 but we're working on it
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  #103  
09-26-2009, 02:01 AM
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=D Will it be autoinstallable or I cant play them! DX
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  #104  
09-26-2009, 02:19 AM
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Yeah I don't know yet, btw, thats like your 50th post asking that.
There is no reason why you shouldn't be able to play it without installing it, its pretty much the same as extracting the .zip or .rar in your program files directory.
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  #105  
09-26-2009, 05:02 AM
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Hey just making some portfolio pieces so i chucked the scrab in there with some nice renders. so far he does 18 animations, some very similar.

we'll be doing multiples of each animation to make them seem more natural. So that 2 scrabs never do exactly the same thing.

Theres a rendered glukkon but its nothing you guys haven't seen before...

So the Scrab has Howl - big
Stomp
Idle1
Idle2
Leap
Jump_dropping down
Turn 180
Sniff (low howl)
Howl Medium
Howl Low
Walk Light
Walk Medium
Attack
Walk Heavy
Die Forward
Die Backward

holla
I'm considering re-writing an open source version of the ALIVE engine, reckon it would be a lot of effort to create HD 2d sprites from your 3d renderings ?
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  #106  
09-26-2009, 06:54 AM
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What...No...p..p..paul! Your back!!!

Sorry. Loving the 3D Scrab Demo!
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  #107  
09-26-2009, 11:58 AM
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He is already back for a while I believe
Hey Paul, I like the idea of Griever M3n and I helping you with the Alive Engine, of course Griever M3n would have to give his feedback on this as wel, but if he is ok with it I would be glad to share a work with you, but let's do it in a closed circuit so that none of the files get "leaked". Of course Griever M3n has to give his opinion about this so I'm not promising anything right now
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  #108  
09-26-2009, 01:35 PM
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Thats cool, I'm planning on using the original sprites from the game, but dropping some high resolution replacements in later would be awesome Of course this means a lot of work before I even start because I need to finish reversing the other AO sprite types..
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  #109  
09-27-2009, 01:33 AM
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Yeah man i'd love to help out any way i can, just depends if/when the time is right.
When do you think you'd have the completed Alive Engine up and running?
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  #110  
09-27-2009, 02:17 AM
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Completed? Not for quite some time, looking at months tbh
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  #111  
09-27-2009, 02:20 AM
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Sweet deal, I'm in.
Cya then
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  #112  
09-27-2009, 09:03 AM
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Yeah I was kinda rushed writing that post, what I also meant to say was I could create some sort of sprite/animation test bed thing so you could play around with it way before the engine code is completed.
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  #113  
09-27-2009, 12:01 PM
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Hey Tim! =D

Is the game gonna be exactly the same story as oddysee?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #114  
09-29-2009, 12:15 AM
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Oddworld Abe/Mudokon Update

Hey sorry for the lack of words lately kids.

I've got a fully modelled and textured Abe/Mudokon (not much between them besides a texture change) that looks pretty damn familiar.

Now would be the time to explain that i have an artistic style that is not exactly the same as the Oddworld Inhabitants team so the familiar model will look much better in the game but possibly not perfect.

The game is still very much under way model and animation wise. I've also been working on my own portfolio website that I'm sure I'll show you once its up.

I'm way too excited about modelling and animating the Slig now as well. Which is going to be the epitome of fan made win cakes.

Also you might be interested to know, the skirt-like-loin-cloth that Abe and the Mudokons have will be full animated and pretty for your 3d eye candy like pleasure. Also he has over 15 bones in his head alone... unlike the entire Glukkon which is 17 bones. So we'll be able to show you the opening screen very soon (Wow that might be an overestimate but that'd be pretty sweet right?)

Tl;dr - I've been moving slowly because I want Abe to be super duper sweet in the face.

Check out the attachment for some updatage as usual.

Another update in not nearly as long

<3 Griever m3n

PS. So much ODST. (Gamertag is griever m3n for those that want to win the game)
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  #115  
09-29-2009, 05:25 AM
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That mudokon looks fantastic so far
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  #116  
09-29-2009, 08:04 AM
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Hey i made a film reel for my website by the by,
it has a few new renders of the glukkon and the scrab if your interested but nothing brand new yet.

film reel 2009 - http://www.vimeo.com/6750397

and i totally just nailed the bones in the rig for the mudokon so he can sneak so awesomely.

peace out for now

Grieverm3n
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  #117  
09-29-2009, 09:11 AM
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Hey Tim! =D

Is the game gonna be exactly the same story as oddysee?
Almost As its a true remake, can't reveal to much yet but you will like it
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  #118  
09-29-2009, 03:15 PM
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Those animations are nice ;D seems like some have timing problems though? Or what I mean is some are bit too fast, and some seem a bit slow?
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  #119  
09-29-2009, 05:43 PM
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Yeah the laugh and stuff are relatively slow which is fine. the timing is completely manipulatable when we are editing it with audio, which Maya doesn't do very well.

It's all good
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  #120  
09-29-2009, 11:57 PM
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Yeah we can edit the timing of any animations in the engine so that isn't such a big deal
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