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The point is that the bad guys are not the villains. The sligs are victims of the system just as the mudokons are. Both are raised to support the system that abuses them. The difference is that sligs are placed in the role of active jailers, which apparently makes them acceptable targets for possession, shooting, grinding, exploding etc. The sligs also have jailers but they are invisible to us. Sligstorm would have shown us what they are and how one of them tries to break free of them.
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Oddworld has a facinating story because no side of the story is inherently bad. From our point of view the Glukkons are the bad guys for what they do to nature and stuff. But from the Glukkon's perspective the mudokons are cheap labor and Abe is a terrorist.
Still, from a story telling point of view I don't personally think it's wise to establish the sligs as being in almost the exact same boat as the mudokons while Abe's story is still ongoing. At the moment the sligs are his enemies and even though they would likely remain to be his enemies, the player might start looking at the sligs differently if they are suddenly made out to be victims with guns.
It would mean that instead of happily possessing sligs and killing them and feeling good about it, the player might start feeling sorry for them while the game forces you to kill them. If you want to establish sligs as victims then Abe should be the one to realize that they are victims. Not just the player. As such, the events of Slig Storm should be incorporated in the quintology. Not as a separate game with a separate main character and a separate timeline.
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You’re wasting your breath, I doubt Havoc appreciates anything more nuanced than a Michael Bay movie.
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You couldn't be farther from the truth.