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  #31  
09-10-2010, 07:57 AM
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freaking gr8 greeter!
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  #32  
09-10-2010, 08:28 AM
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freaking gr8 greeter!
Thanks
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  #33  
09-10-2010, 09:37 AM
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I must agree, that is quite a nice Greeter. It looks almost like it was taken from the actual game. The teeth are a bit strange looking, but I kind of like it. Like there's a couple more teeth than it should have. I like the textures particularily.

I kind of like the way it's been positioned. Like a Vykker tech show-room display thing.
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  #34  
09-10-2010, 10:36 AM
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I must agree, that is quite a nice Greeter. It looks almost like it was taken from the actual game. The teeth are a bit strange looking, but I kind of like it. Like there's a couple more teeth than it should have. I like the textures particularily.

I kind of like the way it's been positioned. Like a Vykker tech show-room display thing.
Yeah i have to agree with you on the teeth. I couldn't really find a reference of the front view the only one i can find was a side-ish view
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  #35  
09-10-2010, 12:28 PM
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I have a suggestion for you.
Instead of making a model a day, why don't you spend time actually polishing your one 3D model, and learning new things?

Go for quality, not quantity.

Your models are good for the amount of time spent on them, but it's probably only budget level.

Anyway, I hope to see more from you
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  #36  
09-10-2010, 12:46 PM
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I have a suggestion for you.
Instead of making a model a day, why don't you spend time actually polishing your one 3D model, and learning new things?

Go for quality, not quantity.

Your models are good for the amount of time spent on them, but it's probably only budget level.

Anyway, I hope to see more from you
Because if i spend to munch time and effort in one model i end up drifting to something else its a bad habit of mine
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  #37  
09-10-2010, 01:54 PM
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I have that habbit too :/.. lack of motivation. As long as I get praise, it usually keeps me going. And on that note, everyone check out my slog in progress and give me some nice comments! Or it'll never get done. And I'll blame all of youuuuu!! :P
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  #38  
09-10-2010, 01:56 PM
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I have that habbit too :/.. lack of motivation. As long as I get praise, it usually keeps me going. And on that note, everyone check out my slog in progress and give me some nice comments! Or it'll never get done. And I'll blame all of youuuuu!! :P
Lol yeah i saw your slog, nicely done too! Cant wait till its finished and what not
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  #39  
09-10-2010, 02:02 PM
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Ryuufox, i wanna see you use Sculptris! it gives you so much more control (in a sense).
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  #40  
09-10-2010, 02:07 PM
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Ryuufox, i wanna see you use Sculptris! it gives you so much more control (in a sense).
I guess it wouldn't hurt to try
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  #41  
09-10-2010, 04:09 PM
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Happy 3d Ariel landmines

Yes finished in about an hour!












Next model i will make ( hopefully it doesn't come out crappy) is a slig!
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  #42  
09-12-2010, 10:46 AM
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fantastic work Ryuufox. I really like the Greeter.
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  #43  
09-12-2010, 12:35 PM
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fantastic work Ryuufox. I really like the Greeter.
Me to!
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  #44  
09-12-2010, 01:28 PM
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Happy WIP 3d slig

It still needs some work, and i plan on doing a flying slig and the robot pants one to




















I im also working on the glukkon right now to.
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  #45  
09-12-2010, 01:33 PM
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These are looking good man. You gonna make his pants?
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  #46  
09-12-2010, 02:27 PM
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These are looking good man. You gonna make his pants?
Lol yeah im working on it right now actually
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  #47  
09-12-2010, 02:43 PM
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cool, lookin forward to seein it all done
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  #48  
09-12-2010, 07:47 PM
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Happy Finishd his Pants :D

Finished in about 3 hours Will connect to slig by tomorrow










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  #49  
09-12-2010, 08:38 PM
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I like how the pants are different colours.
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  #50  
09-12-2010, 08:39 PM
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I like how the pants are different colours.
Lol, don't worry I'm still applying texture to it!
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  #51  
09-13-2010, 01:08 AM
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That slig is looking great! Can't wait to see it textured and complete wd!
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  #52  
09-13-2010, 02:05 AM
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Fair play to you RyuuFox the slig is looking awesome. Your best model yet.
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  #53  
09-13-2010, 03:45 AM
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F***ing amazing Slig. I love the glow effects on the eyes
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  #54  
09-13-2010, 04:59 AM
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Thanks everybody
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  #55  
09-13-2010, 05:05 AM
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I see you have same problem with slig's hands like me :P


And one tip from me:

When you are creating organic models like living characters you should try to model them from one solid. If you maka character from many solids you'll get problems with skinning and animation.

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  #56  
09-13-2010, 05:09 AM
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Actually, that is pretty damn awesome. Especially considering in how short a time you made them in.
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  #57  
09-13-2010, 06:23 AM
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I see you have same problem with slig's hands like me :P


And one tip from me:

When you are creating organic models like living characters you should try to model them from one solid. If you making character from many solids you'll get problems with skinning and animation.
Yeah im not good at making organic things, and i also have troubles making it from one mesh to. <
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  #58  
09-13-2010, 10:20 AM
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Damn, RyuuFox, you're improving A LOT. That Greeter was amazing and the Slig seems very detailed too.

Instantly +rep!
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  #59  
09-13-2010, 10:44 AM
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Damn, RyuuFox, you're improving A LOT. That Greeter was amazing and the Slig seems very detailed too.

Instantly +rep!
Yay!
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  #60  
09-13-2010, 11:18 AM
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Happy Slig with his legs

i plan on doing the Flying ones too!



























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