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  #31  
03-04-2016, 07:51 PM
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EVP_Glukkon, have you consider writing your own fanfiction about AEHD?

The game is playable online: http://www.oddworldforums.net/showthread.php?t=22125
Huh? Fanfiction?
Don't think anyone would be too interested in reading about my Glukkon tales.
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  #32  
03-04-2016, 08:30 PM
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re:Sligstorm

I have a feeling if the ability to use pants and weapons are present at all in the game it would be very limited since it's an albino slig slated to be culled. Consider this: they probably wouldn't give a slig they deemed defective at birth the proper training and resources they'd have given every other slig. Not to mention, without proper training, our little albino friend would be a very poor shot and might not even know how to work any of the standard slig equipment. That's not to say they can't learn, but I'm pretty sure if Sligstorm was made it wouldn't be just like possessing a slig+.

The slig was born, immedately sent to its death because it was albino, yet managed to escape. It doesn't know what's going on just that it needs to find safety. It probably doesn't even know spoken language, much less understand it. Mudokons likely wouldn't be friendly to it because it's a slig, and other sligs know to shoot it on sight or arrest/detain it. Slogs are a toss up because, for all intents and purposes it's still a slig. It's only friends would probably end up being the pests that come in and out of whatever facility this slig is trying to escape.

Bonus points, I suppose, if Sligstorm toys with sligs being natural caretakers and it happens to run into a litter of sloggies or ratz or something along the lines.

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  #33  
03-05-2016, 03:19 AM
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He seems in good shape, probably a high-functioning alcoholic:

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  #34  
03-05-2016, 03:08 PM
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Obviously they were just so impressed by the unseen endeavors of Sligstorm they lauded him as a security slig after all.

A happy ending :')

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  #35  
03-05-2016, 11:19 PM
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Mechanics based around upgrading and modifying your pants/visor/gun would actually be really cool. Maybe with the addition of scavenging for metal and parts around the barracks to do so? Or you could risk straight-up stealing gear to get better faster, at the risk of dying or getting set back.
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  #36  
03-06-2016, 12:51 AM
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re:Sligstorm

I have a feeling if the ability to use pants and weapons are present at all in the game it would be very limited since it's an albino slig slated to be culled. Consider this: they probably wouldn't give a slig they deemed defective at birth the proper training and resources they'd have given every other slig. Not to mention, without proper training, our little albino friend would be a very poor shot and might not even know how to work any of the standard slig equipment. That's not to say they can't learn, but I'm pretty sure if Sligstorm was made it wouldn't be just like possessing a slig+.

The slig was born, immediately sent to its death because it was albino, yet managed to escape. It doesn't know what's going on just that it needs to find safety. It probably doesn't even know spoken language, much less understand it. Mudokons likely wouldn't be friendly to it because it's a slig, and other sligs know to shoot it on sight or arrest/detain it. Slogs are a toss up because, for all intents and purposes it's still a slig. It's only friends would probably end up being the pests that come in and out of whatever facility this slig is trying to escape.

Bonus points, I suppose, if Sligstorm toys with sligs being natural caretakers and it happens to run into a litter of sloggies or ratz or something along the lines.
As far as I understand it sligs are a naturally empathetic species but that empathy is literally beaten out of them in training facilities. A slig that is born and manages to elude its captives might be more inclined to be kind or have a more balanced moral compass. I assumed sligstorm would factor this into gameplay and storyline. Perhaps killing other sligs is a real moral dilemma in the game?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #37  
03-06-2016, 06:44 PM
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See, it's shit like this that makes me crave Sligstorm. And think about the possibilities for interactions with other creatures in the game. It wouldn't be able to possess anything like Abe can, so any wildlife it does recruit for a puzzle will have been of their own will. There could also be several different "rideable" creatures in the game, and there's a lot of ways they can get creative with the level design and mechanics for a main character that physically can't jump.

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  #38  
03-06-2016, 06:48 PM
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There could also be several different "rideable" creatures in the game, and there's a lot of ways they can get creative with the level design and mechanics for a main character that physically can't jump.
The albino slig needs to find and befriend a runty slog or something to hitch piggyback rides on. It would be adorable.
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  #39  
03-06-2016, 06:49 PM
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Right????

This one gets it.

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  #40  
03-06-2016, 06:57 PM
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I might try to draw that later, actually. D'you think the slig would have a visor, or no?

And I'll try not to chickenscratch this time.

Last edited by FennecFyre; 03-06-2016 at 07:05 PM..
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  #41  
03-07-2016, 01:49 AM
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Vlam Sligstorm would be so cool, man. if you're just playing as a slig i doubt you're going to have the same limitations you have as playing a slig in AO/AE/whatever, like going through doors. it's an opportunity to expand on the slig universe. maybe you could get different weapons, or pants upgrades like STM mentioned, or visor modifications or something. plus you can still command slogs and talk to shit, maybe make it possible to talk to mudokons and lead them to safety, or get them to help you out. they could change the gamespeak too, don't forget. OWI could do anything with it, including changing the game mechanics of sligs (like making you able to hoist for example). just depends on which direction they want the game to go in.
Yes, but in a way, you're describing what Squeek's Oddysee is supposed to be. Keep in mind that Sligstorm might be a DLC of AEHD so: 1. it will take some time to create it. 2. It might be frustrating to play "regular" Slig again in AEHD.

I'm not against the albino slig as a non-playable character (like Alf). Lanning might be reasonable if he decides not to release it.
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  #42  
03-08-2016, 09:05 PM
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Sligstorm is all fine and dandy but I want to build factory floors, set up all the scaffholding and walkways/platforms. Set sligs on patrol routes, manage my employees etc.

I recall the cut content from MO that had a video of sligs marching in formation with some huge display showing a burger, got me thinking of large corporations having skirmishes for resources/land in a full on franchise war!
(Think Burger King vs McDonalds from Judge Dredd)
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