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  #511  
03-23-2016, 10:51 PM
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I thought the lasers in NnT were actually really cool.
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  #512  
03-23-2016, 11:12 PM
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They aren't by any means stupid or anything, they portray the original action yes; but are by far dumbed down compared to the "complex" movements of the watch towers sensors
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  #513  
03-23-2016, 11:35 PM
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i can't think of any other way the Greeter's laser sensors could be changed. The original one worked really well.
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  #514  
03-24-2016, 02:03 AM
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Perhaps a sort of floodlight design that places a square on the floor in front of the greeter? I tried to illustrate my point here. Please excuse the crudity of the drawing. I didn't have time to build it to scale or paint it.

lol doc brown

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  #515  
03-24-2016, 02:25 AM
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I think they're just gonna replace Greeters with laser gates from NnT.
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  #516  
03-24-2016, 02:38 AM
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That would be stupid. The Greeters were pretty creepy in a way. They would fit the darker tone of Soulstorm pretty well.
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  #517  
03-24-2016, 02:41 AM
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Plus as Connel said, they can do a design where the sensor forms a square that runs along the ground. Tbh the watch towers in the stock yards could have done this. I understand the design of the motion sensors on rails but as a game mechanic it's boring.
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  #518  
03-24-2016, 02:56 AM
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That would be stupid. The Greeters were pretty creepy in a way. They would fit the darker tone of Soulstorm pretty well.
They have a history of making decisions that don't fit the darker tones of the games.
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  #519  
03-24-2016, 03:30 AM
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It would make sense to either keep the original laser beam, or have them shine a spotlight
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  #520  
03-24-2016, 03:33 AM
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or have them shine a spotlight
That sounds kinda dumb honestly, they should probably just stick with the original system, don't fix what aint broke
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  #521  
03-24-2016, 03:48 AM
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That would be stupid. The Greeters were pretty creepy in a way. They would fit the darker tone of Soulstorm pretty well.
Not only that. But Greeters worked a little different to normal lasers which made for some unique puzzles, particularly in FeeCo.
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  #522  
03-24-2016, 04:23 AM
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The issue with the Greeters' laser fields is that they "rotated" around the Greeters. In a 2D space this is somewhat easier to pull off, but if we had Connel's idea of a "floodlight" style laser field (which I actually think is pretty cool) then we'd be constantly seeing the laser field fall off the edges of platforms as it rotates around the Greeter.

Also I agree that laser fields were pretty dumbed down for NnT. The inability for laser fields to overlap made complex puzzles much easier.
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  #523  
03-24-2016, 06:51 AM
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Potentially the laser shuts off and turns back on once the Greeter has turned?
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  #524  
03-24-2016, 06:55 AM
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Potentially the laser shuts off and turns back on once the Greeter has turned?
Doing that would remove the threat of actually trying to walk past a greeter whilst it's laser field rotates around it. I couldn't tell you the amount of times I'd walk past a Greeter only for it's laser field to pass through it's body when it's turns and zap me.
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  #525  
03-24-2016, 07:59 AM
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Doing that would remove the threat of actually trying to walk past a greeter whilst it's laser field rotates around it. I couldn't tell you the amount of times I'd walk past a Greeter only for it's laser field to pass through it's body when it's turns and zap me.
Very true. I'm sure there's a solution out there somewhere. I highly doubt they'd omit them completely.
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  #526  
03-24-2016, 09:37 AM
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Wait....so is this a remake of Exoddus? I'm a bit confused. Has Lorne answered any questions regarding this? Will it be 2D? Will my beloved Necrum and Slig Barracks be fully realized in glorious HD?
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  #527  
03-24-2016, 09:41 AM
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It's gonna be in Unity, so it probably won't be in 2D. It's probably a reimagining of Abe's Exoddus, like New N Tasty
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  #528  
03-24-2016, 11:35 AM
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Lorne said "its basically all brand new" in one of his most recent interviews, so I wouldn't expect just the New N Tasty treatment for Exoddus. He said the idea behind New n Tasty was keeping the original script and redoing it with modern technology - He's said (I'm paraphrasing) that Soulstorm will be more like a new script based on the existing plot.
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  #529  
03-24-2016, 11:43 AM
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New n Tasty was a remake. SoulStorm is going to be a full reimagining it seems.
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  #530  
03-24-2016, 11:49 AM
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If I recall correctly, Abe HD (at the beginning) was also called a "reimagination".
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  #531  
03-24-2016, 12:02 PM
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Yeah, but it turned out to be a remake, just not a very faithful one (atmosphere-wise).

A reimagining is what Silent Hill: Shattered Memories is to Silent Hill 1. Hopefully the fact the fact that SH:SM is utter, utter dogshit is completely irrelevant.
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  #532  
03-24-2016, 01:46 PM
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Yes, my point is: Soulstorm could also be a remake.
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  #533  
03-24-2016, 01:56 PM
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It could be, but after everything we've seen and Lorne calling it a reimagining I'm assuming it will be a reimagining.
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  #534  
03-24-2016, 01:59 PM
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We haven't seen much, if anything, about the actual game so far.
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  #535  
03-24-2016, 02:00 PM
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We've seen enough to determine that it is a reimagining.
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  #536  
03-24-2016, 02:03 PM
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Lorne himself literally said that they were rewriting the script and just keeping the bits he likes. If you rewrite Hamlet but in Africa with lions then you get The Lion King, they both have the same key points but they're completely different experiences. I think it's undeniable that this is more than just a remake.
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  #537  
03-24-2016, 02:08 PM
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Exactly.
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  #538  
03-24-2016, 02:12 PM
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I was just saying that so far we've seen no cutscenes, no gameplay, and hardly any music from the game, so it's dumb to assume you know what the game is gonna be. Because it is dumb.
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  #539  
03-24-2016, 02:14 PM
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Varrok, J_dude may be new to Oddworld. To quote Nate:

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Jeez, do Oddworld fans never fucking learn?

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  #540  
03-24-2016, 02:17 PM
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I was just saying that so far we've seen no cutscenes, no gameplay, and hardly any music from the game, so it's dumb to assume you know what the game is gonna be. Because it is dumb.
Did you miss the bit where I said "based on what we've heard so far".
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