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  #151  
03-01-2011, 10:58 AM
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:
It's all my idea. Barnacle variants are extremely under-represented in all fantasy settings.
Please explain which parts of the barnacle's anatomy you wish to be present, and which parts of a human. I wish to draw this. I'm assuming some kind of cementing threads for hair, bony plates and perhaps a sucker for a mouth with a prehensile tongue?

Also I'm designing an RPG entirely built on the random whims of fantasy enthusiasts, so I'm naturally interested.

Also, thinking of Barnacle Men reminds me of Progress Quest. Choose your race:

Half Elf
Half Orc
Half Man
Half Halfling
Double Hobbit

OT: Glad they haven't axed any races. After they got rid of Mysticism, I was worried. Also, do you think levitation and teleportation will be back?


Last edited by MeechMunchie; 03-01-2011 at 11:01 AM..
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  #152  
03-01-2011, 12:32 PM
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It should have pearls for nipples.

I know it's not a clam, but the mainstream audience won't know that.
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  #153  
03-01-2011, 12:36 PM
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And the same penis-to-body size ratio as a barnacle.

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  #154  
03-01-2011, 04:26 PM
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You have your acorn barnacle and your goose barnacle and your barnacle nauplius larva and your barnacle goose.

Not forgetting hot barnacle sex.

Barnacles!

Just slip a humanoid structure in there like all anthro-artists do, it's easy. The anatomy lends itself to that application rather well.


Next animal on the agenda: tunicates.
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  #155  
03-01-2011, 07:27 PM
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There's speculation that levitation and teleportation won't come back because "it's too complicated for contards"

Clearly such a claim is ridiculous but that's what the theories are!
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  #156  
03-01-2011, 11:48 PM
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:
Just slip a humanoid structure in there like all anthro-artists do, it's easy. The anatomy lends itself to that application rather well.

Next animal on the agenda: tunicates.
I'll get right on it. I'll do coral too. And maybe sponge. I'll just do all immobile filter-feeding sea life. Like some kind of anthropological reef.

Barnacle man, barnacle man
Does whatever a barnacle can


I know the instinctive reaction is to sing that to the tune of 'Spider-man', but I was actually thinking of Particle Man by They Might Be Giants.

EDIT:
BARNACLOID!

He's asking if you've can spare some change for the bus. You can see in his hand that their currency consists of small spores. The small picture is his head drawn into his shell for protection.



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  #157  
03-02-2011, 02:39 PM
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JESUS CHRIST WHAT THE FUCK IS THAT
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  #158  
03-02-2011, 03:50 PM
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A Barnacloid.

Duh.
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  #159  
03-02-2011, 08:55 PM
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It's kinda cute.
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  #160  
03-03-2011, 04:15 AM
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It looks like a giant pube louse.
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  #161  
03-03-2011, 08:26 AM
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It'd look better coloured.

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  #162  
03-03-2011, 12:36 PM
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Put a set of Ebony armour on it.

With a Daedric Claymore.

Yeeeehhhh
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  #163  
03-05-2011, 06:04 AM
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It's fucking awesome.

The anthro scene will love it.
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  #164  
03-05-2011, 06:34 AM
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I'm genuinely glad you like it. I tried to use bits from the pictures you posted.

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  #165  
03-05-2011, 04:53 PM
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I would have done it differently. Largely because no two artists could ever produce the same creature from that source material. So long as it's sufficiently monstrous and horrifying, I'm good.

Now to pair it off with a fox in a piece of kinky furry fiction and submit it to FurAffinity for disapproval.
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  #166  
03-06-2011, 01:35 PM
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One of my designs was basically just a human with a giant barnacle on their face. That was terrifying.

I don't think the Barnacloid (or Cirripedians if you want to sound like a pretentious game dev) reproductive cycle would allow for mating with mammals.

They're hermaphroditic with a few male traits, and reproduction is a largely a gentlemanly business agreement. When he has set up a good life for himself and decides he wishes to start a family, he'll consult a close friend. The descision to mate is doubly important because fertilisation is mutual, so he'll have to make sure that his friend also wants children. After that, they'll just find a quiet corner to exchange sperm (the penis emerges from a small vent at the bottom of the shell, and releases the sperm into the frontal chest cavity), and spawning follows a couple of months later. While they will not raise the offspring as a couple, they will share a close bond and will consider it their duty to assist each other in family matters.

Too much?


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  #167  
03-06-2011, 02:38 PM
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The elder scrolls is a cool game series
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  #168  
03-06-2011, 04:16 PM
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What the hell do you think you're doing posting that shit in our thread about the Barnacloids?
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  #169  
03-06-2011, 05:26 PM
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Took you long enough. It is an experiment I orchestrated to prove that the mods need only to look away for a moment for an off-topic and entirely successful creative enterprise to spring up out of nowhere, complete with diagrams and erotic fiction.
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  #170  
03-07-2011, 11:45 AM
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You know you love it. Wait until you see the evolution diagram I did showing their progress from acorn barnacles.

Oh, and they're officially called Cirripedians now.
:
, complete with diagrams and erotic fiction.
Cirripedians have no concept of eroticism. Screw you.

EDIT:
I swear, this is the last thing I'm going to post about them. I love the idea of Skyrim too much to ruin its thread and I don't like the Cirripedians enough to give them their own. Maybe I'll do an Anthropomorphs thread in FC some day.

Anyway, this.



Yeah, I don't have a very good grasp of evolutionary testicles timescales.

Now, that's quite enough of that. So what's this Skyrim thing I keep hearing about?


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  #171  
03-08-2011, 10:49 AM
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It looks a bit like a Gnarl from the Shivering Isles.

I like how you wrote 'present', haha.
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  #172  
03-25-2011, 09:45 PM
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If any one wants some free Bethesda games you better knock some-one up quick and hope the kid is a little premature.
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  #173  
03-26-2011, 05:22 AM
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Oh my god the comments on that blog post:
:
Wow what a great idea. Didn’t see that coming.
:
If I was going to have kids on 11/11/11 I would TOTALLY! name one Dovahkiin
:
Darn it! The hubby has been snipped, otherwise I would consider doing this!
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Is “Dovahkiin” really worse than “Apple,” “Jermajesty,” or “Pilot Inspektor”? Just teach your kid that it’s an exotic name. I knew a kid named “Strider” (after the Lord of the Rings character), he openly admitted he was named after the ranger, and no one gave him crap for it.
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  #174  
03-26-2011, 05:59 AM
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When I was young, I wanted my name to be Potato.

Potamithix!
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  #175  
04-01-2011, 07:01 AM
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Screenshots! Featuring poncy Elves, shimmering lakes and vascular Nordic arms.






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  #176  
04-01-2011, 07:05 AM
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They haven't improved the graphics too much from Oblivion.
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  #177  
04-01-2011, 08:33 PM
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I think they look pretty nice. Wish I had a nice PC to play this on. Maybe I will.

Fuck, I can't fucking wait for this game.
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  #178  
04-01-2011, 08:54 PM
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:
They haven't improved the graphics too much from Oblivion.
The distant stuff is far, far better.

The up close stuff has that same Oblivion-ish abrupt look to it.

That water is amazing.
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  #179  
04-19-2011, 08:48 AM
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I can't be arsed to embed.

http://www.pcgamer.com/2011/04/18/th...-ork-warriors/

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  #180  
04-27-2011, 11:33 PM
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Also,

:
Last week, I had a chance to speak to Bethesda Softworks Game Director Todd Howard about their new, massive RPG, The Elder Scrolls V: Skyrim. Before I did, I asked the PC Gamer community on Twitter for questions. They responded quickly, with dozens of great questions about horsies, dragons and terrible voice acting.

We’ll have a full interview with more quotes in the coming weeks, but using the information gathered from the presentation and my conversation with Howard afterwards, I’ve answered your questions below.

Imperial Creed: Have Bethesda hired more than four voice actors this time?

Yes, thank goodness. “It used to be an issue with disc space,” says Howard. “On Oblivion we were literally running out of room on the disc for voice. We’ve since solved that. There are better compression techniques, so we’re not really limited by the physical media as much as how long it takes to record it.”

They’re spending more time and money on it this time around. The voice actors are better, there’s more of them, and they’re working with more voice directors in Hollywood this time around. In the presentation I saw, that showed in in your conversations.

BigTomHatfield: “Are there any ideas from the modding community for Morrowind and Oblivion that have influenced the design of Skyrim?”

Yeah, the Oblivion mod “Better Bows”. It made arrows more powerful, more likely to kill in a single hit, and balanced it by making it slower to draw the arrow back in the first place. Skyrim takes that pretty much wholesale, and the demonstration we saw had a lot of bow and arrow action.

CrisisXVII: Can the player ride a dragon?

Sadly not. There might be something “on the edge of that,” said Howard during the presentation, but it’s unlikely to fulfil your Neverending Story dreams.

TheRealJefe: Will there be horse armor again? And will we have to, gleefully I might add, pay for it?

It’s not even confirmed yet if there will be horses. They’re in there just now, but “horses have come a long way in games” since Oblivion, said Howard, and they want to make sure they’re good.

Pete Hines, Bethesda’s Vice President, did joke that, “If there’s no horses, what will we sell armour for?”

Chico_Arazi: Will Levelling work like in Oblivion? Will monsters scale up? /hopes it doesn’t

Levelling works like it did in Fallout 3, not like in Oblivion. That means that some areas will scale, some areas won’t, and the level of enemy’s in each area will be fixed in place when you first visit that part of the world.

timdungate: Skyrim’s mod support. How will it be?

Skyrim is being powered by what Bethesda are calling the Creation Engine, and on launch day or shortly after they’ll release the Creation Kit. It should give modders all the tools they’ve become used to from previous Bethesda games like Oblivion and Fallout.

Batsphinx: Can you kill a horse on top of a mountain and watch its broken body tumble down for hundreds and hundreds of metres?

Assuming horses are in the game at all, yes, but the mountains look considerably steeper than anything in Oblivion. Expect your faithful steed to fall fast, sicko.

UberSprode: Will your inventory be able to show more than 3 items at once? And actually be made with the PC in mind?

Yes, more than three, though they’re certainly not focusing on simply jamming more things on the screen at once. Skyrim’s new inventory is designed to be slicker than that, and there are a few cool things about it.

The first is that every item in your inventory is shown as a 3D model, which can be zoomed in on and rotated. It’s a nice, flashy bit of design that shows off the detail the art team are pouring into the items and weaponry. Which would be fine in itself. But in the dungeon we were shown, the player solved a puzzle by studying an item in his inventory for a set of symbols needed to unlock a door.

You can also bookmark spells and items in your inventory you use regularly, making them easy to find even when you’re encumbered by pockets stuffed with calipers.

ballyhewe: What kind of supercomputer will their new game engine require to run smoothly?

It’s designed to run on an XBox 360, so any even vaguely modern PC will run it just fine. If you do have a beastly PC though, you’ll be able to enjoy higher resolution, bigger textures, and all the other lovely features you’ve come to expect. If you’re running DirectX 11, you’ll get some performance gains, but their desire for “parity of performance” across all platforms prevents them from using any of its unique features. Still, the game will be best on PC.

altfuture: Are dungeons as repetitive as they were in Oblivion?

Oblivion’s dungeons were mostly designed by just two level designers. Skyrim has eight or nine, and while the dungeon we saw had plenty of the same rocky tunnels we’ve come to love, they also had moments of real beauty.

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