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04-18-2016, 03:54 PM
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FennecFyre
Bola Blast
 
: Feb 2016
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Been batting around a possible small addition to the roll mechanics. Say that one character is performing a critical action against another player character, like throwing a punch or something (using the strength stat). I was thinking that maybe the other player could make a counter-action of some sort? Like trying to dodge the blow with their dexterity stat. In that case, I'd do a roll for each player, add that roll to the stat they're using, and then see who gets the higher total number. The one who does is the one who succeeds at whatever they were trying to do--in this case, landing the punch or avoiding it.

Since we'll probably be seeing more PvP-ish actions once the current plot thread picks up (I'm thinking about writing up some NPC stats so we can have a decent-sized battle) I wanted to make things as fair as possible. Thoughts? Ideas?
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