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04-07-2021, 03:08 PM
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Fuzzle Guy
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: Apr 2003
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• The music score is severely lacking, comparative to Abe’s Exoddus. Every track in the original game was memorable and distinct, harmonious with the area you were in. The FeeCo depot music to me for example, is an iconic Oddworld track. Bross’ soundtrack is very samey, and not a single piece of music has so far stood out to me. I hope that that changes when we get to the industrial areas later in the game.
The music is actually by Josh Gabriel, who composed Abe's Oddysee and Abe's Exoddus. A scheduling conflict forced Bross to drop out very early into the project.

Although I do somewhat agree that Soulstorm's music is lacking the pumping intensity that AO, AE & Stranger's Wrath had, I think this was an intentional decision to modernise the game and make it feel more like a contemporary movie, which have by and large ditched melodic musical scores and looped samples in favour of heavy droning tracks.

However, the title screen music is particularly haunting, and really brings a new layer of sadness to Oddworld that I don't think we've felt before in the franchise (despite the groundwork being there.)

It's encouraging that so far at least, Lorne appears to have ultimate faith in the emotional weight of his IP now, and no longer feels the need to undercut the series's heavier tones with cartoonish humour - This feels like Oddworld 2.0. The Oddworld I've been waiting for since the Art Book teased the lore's full potential, and I'm loving it!
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