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  #15  
04-21-2016, 04:13 PM
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FennecFyre
Bola Blast
 
: Feb 2016
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There would only be one counter allowed to an action, so hopefully we won't get people stuck in endless loops. I'm still working out exactly how the victor in combat would be determined, but for now, just try to play fair and be reasonable--if someone gets a good score when hitting your character, it's unlikely yours would be able to withstand a dozen more.

And I like J's idea about chances for countering. I should be able to work that in without too much hassle on either my part or yours.
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