The major changes from previous Heroes games are:
-Switch in battle perspective, the battles are more diagonal instead of horizontal
-Instead of hex grid there is some strange sort of very small grid, which basically works similar to hexes
-You can move heroes in battle, they can attack and defend, die, be ressurected in cities for no charge.
-You can put some guards to protect your mines
-Monsters spawn everyday in a very slow rate, instead of spawning on Monday in high rates
-You can move monsters on world map without hero, but then they're mostly useless - the only real use seems to act as reinforcements for hero
Sometimes it feels like a step up in Heroes games, sometimes it feels like a step in other direction. It's still better than HoMMV which is a step back from HoMMIII in most ways
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