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: Posts Made By: Sir Daniel Fortesque
: Oddworld Mods & Hacks 04-09-2018, 03:39 PM
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Happy Oddworld: Stranger's Wrath Debugging

Hey, everyone! I was curious if there was any way, shape or form to tinker around in Oddworld: Stranger's Wrath with a debug mode, and use things like flying around the map, godmode and other...
: Oddworld Mods & Hacks 04-09-2017, 03:18 PM
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Oddworld Thank you very much for your feedback, everybody!...

Thank you very much for your feedback, everybody! I really appreciate it and I'm sorry for my late replies! Also, even though this is old, please check out my HUD also from OSW! Unfortunately, it has...
: Oddworld Mods & Hacks 04-05-2017, 08:04 AM
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Oddworld Oddworld: Stranger's Wrath - Stranger Playermodel for Garry's Mod

"After several years in development, hopefully, it would have been worth the weight!" -totally original and unpredictable Gaben joke

Hello yet again, fellow inhabitants, I come back to share with...
: Oddworld Mods & Hacks 06-29-2016, 04:43 AM
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Awesome! Reminds me alot of Mongo Valley from...

Awesome! Reminds me alot of Mongo Valley from Stranger's Wrath.. Keep it up!
: Oddworld Discussion 06-29-2016, 04:42 AM
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If you want something that would go good on...

If you want something that would go good on guitar, learn the Town themes from Stranger's Wrath, and if you're really badass, you could try to learn "Another Day, another fight". Good luck, man!
: Oddworld Mods & Hacks 06-10-2016, 06:14 AM
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No clue really, I exported them into .3ds, but...

No clue really, I exported them into .3ds, but they have to be .stl to be able to print them.
: Oddworld Mods & Hacks 06-09-2016, 06:36 AM
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Yep. And I'm looking for some people to work with...

Yep. And I'm looking for some people to work with who know lua scripting in Gmod so we can create a custom OSW HUD.
: Oddworld Mods & Hacks 06-07-2016, 11:22 AM
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Oddworld Oddworld: Stranger's Wrath: models, sounds and music

After a long time of digging through Oddworld: Stranger's Wrath's files and some help of Xentax and a profound google search, I can finally say that I have extracted the majority of the models and...
: Oddworld Mods & Hacks 02-29-2016, 11:38 AM
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The tomohawker, yes. But not the glove and...

The tomohawker, yes. But not the glove and tomohawk texture. And neither is the armored slig there.
: Oddworld Mods & Hacks 02-29-2016, 11:32 AM
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The reason they're completely black is because...

The reason they're completely black is because there's no texture file at all.
: Oddworld Mods & Hacks 02-29-2016, 11:27 AM
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At least they have a skin. The Tomohawkers and...

At least they have a skin. The Tomohawkers and Armored Sligs are completely black, so...
: Oddworld Mods & Hacks 02-29-2016, 11:23 AM
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Well, how about Abe? *Hello, darkness, my old...

Well, how about Abe?
*Hello, darkness, my old friend*
: Oddworld Mods & Hacks 02-29-2016, 11:12 AM
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Wired HD Patch released (sorta)

Since the newest open beta update, I've reviewed a couple of the HD models and textures. HD characters included are: Abe, Native Mud, Scrub, Tomahawker, Mudarcher, Shaman, Intern, Slig, Slog. Here...
: Oddworld Mods & Hacks 02-07-2016, 08:12 AM
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We'll move them to SFM as well, first we just...

We'll move them to SFM as well, first we just have to figure out how to convert the models and animations :p
: Oddworld Mods & Hacks 02-03-2016, 07:57 AM
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Happy Slig model release!

(Sorry for double post.) Quick announcement regarding the progress of the model project: the slig model is now available here (https://www.mediafire.com/?xuc5yvw8natx8jq) with all existing...
: Oddworld Mods & Hacks 02-02-2016, 10:37 AM
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Possibly, I'm not sure. I'm too preoccupied...

Possibly, I'm not sure. I'm too preoccupied getting them to work within Garry's Mod. Once I'm done with all the animations for a model, I'll release the model for public use.
: Oddworld Mods & Hacks 02-02-2016, 10:20 AM
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Update

Finished up some anims for the Scrab, Paramite, Armored Vykker, Big Bro, Mudarcher, Armored Intern ::fuzsmile:
More to this story, as it develops!
: Oddworld Mods & Hacks 01-31-2016, 01:01 AM
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What animations exactly and why? Is it because...

What animations exactly and why? Is it because they look so goofy?
Edit: Paul, I'm not good at coding, so I can't make it automatic, sadly
: Oddworld Mods & Hacks 01-28-2016, 01:19 PM
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Well, I'll try to finish them as quickly as...

Well, I'll try to finish them as quickly as possible and release it to the public via Steam Workshop when the mod is done. Thank you, anyways!

Edit: Here are some pics of some anims I've finished....
: Oddworld Mods & Hacks 01-28-2016, 11:44 AM
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This is going to take way too much for just 2...

This is going to take way too much for just 2 people, a model can be done anywhere between half an hour to more, and there are a lot of models. If you or someone else were to join, we could get them...
: Oddworld Mods & Hacks 01-28-2016, 11:04 AM
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(Sorry for the double post) Someone on NifTools...

(Sorry for the double post) Someone on NifTools Forum posted a tutorial on how to get the animations to work. It's a little tricky, but it works. He even got the fuzzle animated!
P.S: If anyone...
: Oddworld Mods & Hacks 01-27-2016, 11:29 AM
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I have no clue, it was just an idea. There's got...

I have no clue, it was just an idea. There's got to be some way to get these goddamn animations, I just can't figure it out.
: Oddworld Mods & Hacks 01-27-2016, 11:01 AM
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Well, I do presume Oddworld Inhabitants has a...

Well, I do presume Oddworld Inhabitants has a pretty large database full of all the models in some other format like .obj with animations, so probably that's how. If we are to extract the models and...
: Oddworld Mods & Hacks 01-27-2016, 01:37 AM
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It's as I feared. I guess the only way to get the...

It's as I feared. I guess the only way to get the animations within NifSkope is to hexedit the .kf files and maybe even the .nif files. I have no experience with any type of Hex Editor, though..
: Oddworld Mods & Hacks 01-26-2016, 12:23 PM
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I've posted a topic here...

I've posted a topic here (http://niftools.sourceforge.net/forum/viewtopic.php?f=1&t=6372). Let's just hope someone will be kind enough to reply to it with a valid solution.
: Oddworld Mods & Hacks 01-26-2016, 11:58 AM
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http://niftools.sourceforge.net/wiki/Oddworld_Munc...

http://niftools.sourceforge.net/wiki/Oddworld_Munch%27s_Oddysee
The latest version of NifSkope is 1.2.0, the oldest I was able to find was 1.1.0, and even so, it's no use.

Also, I am no stranger...
: Oddworld Mods & Hacks 01-26-2016, 10:42 AM
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*bump*

*bump*
: Oddworld Mods & Hacks 01-24-2016, 09:43 AM
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I tried to get them from there, but I had no luck...

I tried to get them from there, but I had no luck doing so. I only managed to extract all sounds and music.
: Oddworld Mods & Hacks 01-24-2016, 09:32 AM
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No, I know about the models from way back before...

No, I know about the models from way back before when they were on Garrysmod.org, I saw them on workshop as well. I meant the animation files which can't be opened by NifSkope. The only way to do...
: Oddworld Mods & Hacks 01-24-2016, 06:34 AM
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Oddworld Oddworld: Munch's Oddysee animation files and models

Hello, fellow oddience. I was working on a project for some time with 2 more people. That project involves converting the models and animations from Munch's Oddysee for use in source games.....

 





 
 
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