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: Posts Made By: LIJI
: Oddworld Discussion 02-09-2017, 01:27 PM
: 46
: 9,737
These puzzles require the sum of the numbers to...

These puzzles require the sum of the numbers to be 49 (for x 7x7 grid). This is correct for the first set of numbers, but not for the rest. Considering Alex kind of hinted we're going in the right...
: Oddworld Discussion 02-07-2017, 01:03 PM
: 665
: 84,187
Worked a minute ago, now it's gone =/

Worked a minute ago, now it's gone =/
: Oddworld Discussion 02-07-2017, 10:31 AM
: 665
: 84,187
Basically the red channel was shifted — not...

Basically the red channel was shifted — not sure about GIMP, but generally you should move the red channel while keeping the green and blue channels in place. Alternatively, you can simply omit the...
: Oddworld Discussion 02-07-2017, 10:02 AM
: 665
: 84,187
Cleaned up WB10_BDJW8411 Edit: A minute late!

Cleaned up WB10_BDJW8411

Edit: A minute late!
: Oddworld Discussion 02-04-2017, 02:05 AM
: 665
: 84,187
The word "isogram" is part of a standard Google...

The word "isogram" is part of a standard Google Analytics code, they have nothing to do with the ARG. The same codes for everything else in that script tag.
: Oddworld Discussion 01-22-2017, 01:08 PM
: 842
: 114,231
It's very likely that each different direction...

It's very likely that each different direction represents a different letter. They have patterns that generally seem to match English-language digraph frequencies. The blue arrow is either T or E: T...
: Oddworld Discussion 01-21-2017, 06:13 AM
: 842
: 114,231
I created my own reconstruction with high...

I created my own reconstruction with high resolution and a bit of color correction. I also enhanced the contrast and sharpened the image a bit, although 1029-LY looks a bit out of place.

It also...
: Oddworld Discussion 01-21-2017, 05:15 AM
: 842
: 114,231
I actually see a second face in 2384-ER.

I actually see a second face in 2384-ER.
: Oddworld Discussion 10-14-2012, 09:14 AM
: 48
: 4,581
The Japanese dub is mostly good, in all other...

The Japanese dub is mostly good, in all other versions Abe sounds like an idiot. The German one is mostly good too, other than Abe.

Also, Abe really sounds like a short, foreign plumber...
: Oddworld Discussion 10-09-2012, 08:52 AM
: 454
: 58,890
That would be an elegant way to solve this...

That would be an elegant way to solve this problem*– every dialog is played exactly one time per run.
: Oddworld Discussion 10-05-2012, 06:06 AM
: 2,909
: 349,440
Take Pokémon Red/Green -> FireRed/LeafGrean and...

Take Pokémon Red/Green -> FireRed/LeafGrean and Gold/Silver -> HeartGold/SoulSilver. Other than the obvious Pokémon they don't have any common word in the title, but there's a pretty obvious...
: Oddworld Discussion 10-05-2012, 05:21 AM
: 2,909
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You're assuming non-fans are aware of the fact...

You're assuming non-fans are aware of the fact that NnT and the AE remake are remakes. The NnT reference is quickly explained as soon as they start playing, and the same is true for Xtra Bone...
: Oddworld Discussion 10-04-2012, 01:12 PM
: 454
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I meant removed Laugh and Anger and added All...

I meant removed Laugh and Anger and added All o'Ya. But Wil already ruined my conspiracy theory. :(
: Oddworld Discussion 10-04-2012, 12:54 PM
: 454
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Oh right, silly me. But they probably added All...

Oh right, silly me. But they probably added All o'ya so it makes sense.
: Oddworld Discussion 10-04-2012, 11:51 AM
: 454
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Considering it's green it's a message to the...

Considering it's green it's a message to the player. Maybe "You can speak by pressing keys 1 to 7"? That would mean 2 gamespeak options were removed. Probably Anger and Laugh since they had no use in...
: Oddworld Discussion 10-01-2012, 11:55 AM
: 454
: 58,890
I couldn't resist... :> Looks so much like the...

I couldn't resist... :>
Looks so much like the original!
http://www.oddworldforums.net/attachment.php?attachmentid=13601&stc=1&d=1349121284
: Oddworld Discussion 10-01-2012, 04:50 AM
: 454
: 58,890
According to both explanations, they wouldn't set...

According to both explanations, they wouldn't set off by throwing rocks at them.
: Oddworld Discussion 10-01-2012, 03:27 AM
: 454
: 58,890
I believe it's time we stopped with this...

I believe it's time we stopped with this "especially for pre-alpha" thing. Other than the obvious WIP and placeholder stuff, this is damn good even for a finished product. I especially loved the...
: Oddworld Discussion 09-22-2012, 11:17 AM
: 253
: 16,765
x<sup>y</sup> isn't x times y, it's x to the...

x<sup>y</sup> isn't x times y, it's x to the power of y.

5<sup>2</sup> = 5 * 5 = 25
2<sup>5</sup> = 2 * 2 * 2 * 2 * 2 = 32


3 * 99 = 297
99 * 3 = 297
3<sup>99 </sup> = ~ 17 with 46 zeros...
: Oddworld Mods & Hacks 08-31-2012, 12:29 AM
: 277
: 55,853
Tada!

Tada!
: Oddworld Discussion 08-20-2012, 10:55 AM
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Just reminding a fully blind fan has managed to...

Just reminding a fully blind fan has managed to complete one of the original Abe games (Can't remember if it was Oddysee or Exoddus).

Considering how the UXBs make changing sounds in addition to...
: Oddworld Discussion 08-09-2012, 12:14 PM
: 196
: 26,585
Specifically, I first made it 640x240 and only...

Specifically, I first made it 640x240 and only then I scaled it back up to 640x480 for the full retro feel. :)
: Oddworld Discussion 08-09-2012, 10:19 AM
: 196
: 26,585
Where are my scanlines?! Where is my 15-bit color...

Where are my scanlines?! Where is my 15-bit color space?!?! I demand a retro mode!
http://www.oddworldforums.net/attachment.php?attachmentid=13536&d=1344536270
: Oddworld Discussion 08-07-2012, 10:25 AM
: 351
: 26,392
I think Abe's Oddysee HD is a bad name since it...

I think Abe's Oddysee HD is a bad name since it implies it's the same 2D, screen-scrolling game with its bitmap graphics updated to HD resolution, while in fact it's a complete remake, with 3D...
: Oddworld Discussion 07-20-2012, 04:25 PM
: 14
: 2,832
I just played the game and checked it. Also, the...

I just played the game and checked it. Also, the PSX version is slightly older than the most recent (2.0) PC version, closer (or equivalent) to the 1.6 version...
: Oddworld Discussion 07-20-2012, 02:02 AM
: 14
: 2,832
The electric wall is there when you return to...

The electric wall is there when you return to Rupture Farms. In the PC demo, it's also there when you first visit there. That USA only PS version seems interesting though.
: Oddworld Mods & Hacks 07-11-2012, 09:53 AM
: 5
: 3,872
Sligs had Gotcha and Help instead of BS and Smo'...

Sligs had Gotcha and Help instead of BS and Smo' BS; Glukkons had Screw Ya instead of help, and Kill'em was simply Kill; Challenge had a different name in the final game (Was it Charge?); and...
: Oddworld Discussion 06-18-2012, 08:47 AM
: 47
: 6,719
It has very little to do with computing power now...

It has very little to do with computing power now and then, ray tracing a 3D scene is more complex in a few orders of magnitudes than applying a Photoshop filter. Even in mid 90s specs the Photoshop...
: Oddworld Discussion 06-04-2012, 08:16 AM
: 2,909
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TBH I don't remember the last time I had a crash...

TBH I don't remember the last time I had a crash in AO/AE under legitimate play, and buggy controls were fixed in AE. Some (very very rare) PC versions use the original PSX graphics, and I don't find...
: Oddworld Discussion 06-04-2012, 07:44 AM
: 2,909
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Neither. It uses some kind of PSX emulator to...

Neither. It uses some kind of PSX emulator to emulate system calls, graphics etc., but it runs native x86 code. Sort of like compiling Windows app to Linux with Winelib.




AO and AE use MIDI...

 





 
 
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