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-   -   Something Wicked - OOC Chat (http://www.oddworldforums.net/showthread.php?t=22224)

FennecFyre 04-08-2016 04:50 PM

Something Wicked - 4. OOC Chat
 

Just a small side thread used to chat, discuss the game, and/or search for thread/plot partners. I’ll also be posting any RP updates in here.

--

Woohoo, grand opening : P Now everyone hold on a moment while I get the threads up and linked properly.

E: Okay, and it looks like we're good to go! If anything in the info threads is confusing, please let me know.

FennecFyre 04-11-2016 09:27 AM

If anyone else is considering joining: I'd like to get a couple Industrials in before I start the first plot threads, though player threads can be made before that. I'll be starting one up myself in a few hours.

JayDee 04-11-2016 09:49 AM

Whoops wrong thread, ignore pls

FennecFyre 04-13-2016 05:18 PM

Since we haven't had anyone else join for a couple days, I think I'll go ahead and start the first plot thread tomorrow after classes.

STM 04-14-2016 05:55 AM

I'm working on a post, just been super fuckin' busy the last couple days, today and tomorrow I'll have the evenings to just chill and do whatever I hope.

JayDee 04-14-2016 08:56 AM

:

()
I'm working on a post, just been super fuckin' busy the last couple days, today and tomorrow I'll have the evenings to just chill and do whatever I hope.

I'm in the same boat as STM on this one, if rather have time to type up a good post than half ass a reply. Will post soon though!

Xorlidyr 04-14-2016 09:23 AM

Oh, and I am the same.

FennecFyre 04-14-2016 09:31 AM

No worries all! I figured we'd have a slightly slow start, but it's all good.

E: http://www.citizensiegeforums.net/sh...ad.php?t=22234 First plot thread, open to everyone!

kjjcarpenter 04-16-2016 12:04 AM

I won't be participating, but I'll be reading along, so get those chapters written, guys and gals.

FennecFyre 04-16-2016 05:19 AM

Aw, okay. Well we're always open if you want to jump in!

kjjcarpenter 04-16-2016 11:10 AM

I'd love to be able to spare the time, but I spend three to six hours a day writing already, after which I'm a little fatigued, haha. I'll see what I can do—no promises though! :P

I am intrigued to see where the story leads, however. :)

FennecFyre 04-18-2016 03:54 PM

Been batting around a possible small addition to the roll mechanics. Say that one character is performing a critical action against another player character, like throwing a punch or something (using the strength stat). I was thinking that maybe the other player could make a counter-action of some sort? Like trying to dodge the blow with their dexterity stat. In that case, I'd do a roll for each player, add that roll to the stat they're using, and then see who gets the higher total number. The one who does is the one who succeeds at whatever they were trying to do--in this case, landing the punch or avoiding it.

Since we'll probably be seeing more PvP-ish actions once the current plot thread picks up (I'm thinking about writing up some NPC stats so we can have a decent-sized battle) I wanted to make things as fair as possible. Thoughts? Ideas?

Slog Bait 04-19-2016 06:12 PM

I'm fine with that personally, though it might draw out battle sequences by a ridiculous amount and if you're not online would take a million years before the action could continue so it's really up to you

JayDee 04-20-2016 08:25 AM

I feel as though if certain actions have the possibility to be countered then we'd need to know beforehand which actions these were, so we could make more informed choices about the Critical Actions we chose and not recieve an unexpected counter we didn't know was mechanically possible.

For example if we wanted to attack someone with a weapon using our Strength but also knew that the action could be countered/dodged with the opponents Dexterity stat then we'd make more informed decisions about which targets to pick. Though I also feel as though these counters should be determined by the result of the first roll, for example a first roll critical success would have no chance of a counter, but a first roll critical failure would result in an incredibly high chance of a counter.

FennecFyre 04-21-2016 04:13 PM

There would only be one counter allowed to an action, so hopefully we won't get people stuck in endless loops. I'm still working out exactly how the victor in combat would be determined, but for now, just try to play fair and be reasonable--if someone gets a good score when hitting your character, it's unlikely yours would be able to withstand a dozen more.

And I like J's idea about chances for countering. I should be able to work that in without too much hassle on either my part or yours.

JayDee 04-22-2016 11:55 AM

I look forward to some more action sequences, and hope that the other people who have made characters join in. The more the merrier.